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AddActionToEntityAction< a > Member List

This is the complete list of members for AddActionToEntityAction< a >, including all inherited members.

Action()=defaultAction
Action(const Action &)=defaultAction
Action(Action &&other) noexcept=defaultAction
Action(std::string name)Action
Action(std::string name, float duration)Action
Action(std::string name, float duration, const th::Bezier &bezierCurve, float initialDelay, float endingDelay)Action
actionNameActionprotected
ActionShowMenu() -> void overrideAddActionToEntityAction< a >inlinevirtual
actionToAddAddActionToEntityAction< a >private
AddActionToEntityAction()=defaultAddActionToEntityAction< a >
AddActionToEntityAction(const AddActionToEntityAction &)=defaultAddActionToEntityAction< a >
AddActionToEntityAction(AddActionToEntityAction &&other) noexcept=defaultAddActionToEntityAction< a >
AddActionToEntityAction(Entity *intendedTargets, a intendedAction)AddActionToEntityAction< a >inline
AddActionToEntityAction(Entity *intendedTargets, a intendedAction, float duration)AddActionToEntityAction< a >inline
AddActionToEntityAction(Entity *intendedTargets, a intendedAction, float duration, const th::Bezier &easingFunction, float initialDelay, float endingDelay)AddActionToEntityAction< a >inline
blockingActionprotected
changingObjectActionprotected
currentTimeActionprivate
curveActionprivate
end() -> void overrideAddActionToEntityAction< a >inlinevirtual
endingDelayActionprivate
execute() -> void overrideAddActionToEntityAction< a >inlinevirtual
getCompletionPercentage() const -> floatAction
getCurve() const -> th::BezierAction
getDuration() const -> floatAction
getEndingDelay() const -> floatAction
getHasEnded() const -> boolAction
getHasExecuted() const -> boolAction
getHasInitialized() const -> boolAction
getInitialDelay() const -> floatAction
getName() -> std::stringAction
getOwner() const -> Entity *Action
getTotalLifetime() const -> floatAction
hasEndedActionprivate
hasExecutedActionprivate
hasInitializedActionprivate
init() -> void overrideAddActionToEntityAction< a >inlinevirtual
initialDelayActionprivate
isBlocking() const -> boolAction
isPaused() const -> boolAction
lerpBasedOnTime(const T &start, const T &end) -> TActioninlineprotected
normalizedTimeActionprivate
operator=(const AddActionToEntityAction &) -> AddActionToEntityAction &=defaultAddActionToEntityAction< a >
operator=(AddActionToEntityAction &&other) noexcept -> AddActionToEntityAction &=defaultAddActionToEntityAction< a >
Action::operator=(const Action &) -> Action &=defaultAction
Action::operator=(Action &&other) noexcept -> Action &=defaultAction
operator==(const Action &other) const -> boolAction
pausedActionprivate
percentageComplete() const -> floatActionprotected
render() const -> void overrideAddActionToEntityAction< a >inlinevirtual
setBlocking(bool newState) -> voidAction
setCurve(const th::Bezier &curve) -> voidAction
setDuration(float duration) -> voidAction
setEndingDelay(float delay) -> voidAction
setInitialDelay(float delay) -> voidAction
setOwner(Entity *newObject) -> voidAction
setPaused(bool newState) -> voidAction
shouldRemove() const -> boolAction
targetAddActionToEntityAction< a >private
totalDurationActionprivate
update(float dt) -> voidAction
~Action()=defaultActionvirtual
~AddActionToEntityAction() override=defaultAddActionToEntityAction< a >