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Brunot
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This is the complete list of members for Background, including all inherited members.
| addChild(std::unique_ptr< GameObject > newChild) -> bool | GameObject | virtual |
| addChildLua(std::unique_ptr< GameObject > &newChild) -> bool | GameObject | |
| Background() | Background | |
| Background(const Background &)=default | Background | |
| Background(Background &&other) noexcept=default | Background | |
| bindLuaTypes(sol::state &lua) -> void | Background | inlinestatic |
| calculateFormattedName() const -> void | GameObject | private |
| cErrorType enum value | Component | |
| checkAddToSceneHook() -> void | GameObject | protected |
| clone() const -> std::unique_ptr< GameObject > override | Background | virtual |
| cNewComponentStub enum value | Component | |
| Component(ComponentTypeEnum type, const char *typeName) | Component | protected |
| componentShowMenu() -> void override | Background | inlinevirtual |
| ComponentTypeEnum enum name | Component | |
| coolerGetUUID() const -> unsigned int | GameObject | |
| destroy() -> void | GameObject | virtual |
| destroyed() const -> bool | GameObject | |
| endWindow() -> void override | Background | inlinevirtual |
| Engine | GameObject | |
| Entity | GameObject | |
| for_each(std::function< void(GameObject &)> func) -> void | GameObject | virtual |
| for_each(std::function< void(const GameObject &)> func) const -> void | GameObject | virtual |
| formattedName | GameObject | mutableprivate |
| from_json(const json &j, Background &p) ->void | Background | friend |
| GameObject(std::string typeName, gobj::Type parentType, gobj::Type type) | GameObject | |
| GameObject(const GameObject &other) | GameObject | |
| GameObject(GameObject &&other) noexcept | GameObject | |
| getChildren() const -> std::shared_ptr< std::vector< GameObject * > > override | Component | protectedvirtual |
| getComponentJson() const -> json | Component | protected |
| getEntityParent() const -> Entity * | Component | |
| getEnum() -> ComponentTypeEnum | Background | inlinestatic |
| getFormattedName() const -> const std::string & | GameObject | |
| getGameObjectJson() const -> json | GameObject | |
| getInternalParent() const -> GameObject * | GameObject | |
| getKey() const -> Key override | Component | virtual |
| getName() const -> const std::string & | GameObject | |
| getNickname() const -> const std::string & | GameObject | |
| getObjectType() const -> gobj::Type | GameObject | |
| getParent() const -> GameObject * | GameObject | virtual |
| getType() const -> ComponentTypeEnum | Component | inline |
| getUUID() const -> gobj::UUID | GameObject | |
| inEngine | GameObject | private |
| internalParent | GameObject | private |
| isActive() const -> bool | GameObject | |
| isDestroyed | GameObject | private |
| isType(gobj::Type otherType) const -> bool | GameObject | |
| isUUID(gobj::UUID compareUUID) const -> bool | GameObject | |
| load(const Stream &stream) -> void override | Background | virtual |
| nameEquals(const std::string &compareString) const -> bool | GameObject | |
| nickname | GameObject | private |
| Node | GameObject | |
| onEnterEngine() -> void | GameObject | inlinevirtual |
| onRender() -> void override | Background | virtual |
| onSceneExit(const std::string &sceneName) -> void | GameObject | inlinevirtual |
| onSceneStart(const std::string &sceneName) -> void | GameObject | inlinevirtual |
| onUpdate(float dt) -> void override | Background | virtual |
| operator=(const Background &) -> Background &=default | Background | |
| operator=(Background &&other) noexcept -> Background &=default | Background | |
| Component::operator=(const GameObject &other) -> GameObject & | GameObject | |
| Component::operator=(GameObject &&other) noexcept -> GameObject & | GameObject | |
| parentTo(GameObject *newParent) -> bool | GameObject | virtual |
| parentType | GameObject | private |
| pop() const -> std::unique_ptr< Component > | Component | |
| receivesMessages() const -> bool | GameObject | |
| render() -> void | GameObject | virtual |
| renderLayer | GameObject | private |
| renders() const -> bool | GameObject | |
| save(Stream &stream) const -> void override | Background | virtual |
| setActive(bool shouldBeActive) -> void | GameObject | |
| setGameObjectJson(const json &stream) -> void | GameObject | |
| setInternalParent(GameObject *parent) -> bool | GameObject | protected |
| setNickname(const std::string &newNickname) -> void | GameObject | |
| setShouldReceiveMessages(bool _shouldReceiveMessages) -> void | GameObject | virtual |
| setShouldRender(bool _shouldRender) -> void | GameObject | virtual |
| setShouldUpdate(bool _shouldUpdate) -> void | GameObject | virtual |
| shouldReceiveMessages | GameObject | private |
| shouldRender | GameObject | private |
| shouldUpdate | GameObject | private |
| showMenu() -> void override | Component | virtual |
| to_json(json &j, const Background &p) ->void | Background | friend |
| type | Component | private |
| typeName | GameObject | private |
| update(float dt) -> void | GameObject | virtual |
| updates() const -> bool | GameObject | |
| uuid | GameObject | private |
| ~Background() override=default | Background | |
| ~GameObject() | GameObject | virtual |