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CallFunctionAction< T > Member List

This is the complete list of members for CallFunctionAction< T >, including all inherited members.

Action()=defaultAction
Action(const Action &)=defaultAction
Action(Action &&other) noexcept=defaultAction
Action(std::string name)Action
Action(std::string name, float duration)Action
Action(std::string name, float duration, const th::Bezier &bezierCurve, float initialDelay, float endingDelay)Action
actionNameActionprotected
ActionShowMenu() -> void overrideCallFunctionAction< T >virtual
blockingActionprotected
CallFunctionAction()=defaultCallFunctionAction< T >
CallFunctionAction(const CallFunctionAction &)=defaultCallFunctionAction< T >
CallFunctionAction(CallFunctionAction &&other) noexcept=defaultCallFunctionAction< T >
CallFunctionAction(T &&setFuncPointer)CallFunctionAction< T >
CallFunctionAction(T &&setFuncPointer, float initialDelay)CallFunctionAction< T >
CallFunctionAction(T &&setFuncPointer, float duration, const th::Bezier &easingFunction, float initialDelay, float endingDelay)CallFunctionAction< T >
changingObjectActionprotected
currentTimeActionprivate
curveActionprivate
end() -> void overrideCallFunctionAction< T >virtual
endingDelayActionprivate
execute() -> void overrideCallFunctionAction< T >virtual
funcPointerCallFunctionAction< T >private
getCompletionPercentage() const -> floatAction
getCurve() const -> th::BezierAction
getDuration() const -> floatAction
getEndingDelay() const -> floatAction
getHasEnded() const -> boolAction
getHasExecuted() const -> boolAction
getHasInitialized() const -> boolAction
getInitialDelay() const -> floatAction
getName() -> std::stringAction
getOwner() const -> Entity *Action
getTotalLifetime() const -> floatAction
hasEndedActionprivate
hasExecutedActionprivate
hasInitializedActionprivate
init() -> void overrideCallFunctionAction< T >virtual
initialDelayActionprivate
isBlocking() const -> boolAction
isPaused() const -> boolAction
lerpBasedOnTime(const T &start, const T &end) -> TActioninlineprotected
normalizedTimeActionprivate
operator=(const CallFunctionAction &) -> CallFunctionAction &=defaultCallFunctionAction< T >
operator=(CallFunctionAction &&other) noexcept -> CallFunctionAction &=defaultCallFunctionAction< T >
Action::operator=(const Action &) -> Action &=defaultAction
Action::operator=(Action &&other) noexcept -> Action &=defaultAction
operator==(const Action &other) const -> boolAction
pausedActionprivate
percentageComplete() const -> floatActionprotected
render() const -> void overrideCallFunctionAction< T >virtual
setBlocking(bool newState) -> voidAction
setCurve(const th::Bezier &curve) -> voidAction
setDuration(float duration) -> voidAction
setEndingDelay(float delay) -> voidAction
setInitialDelay(float delay) -> voidAction
setOwner(Entity *newObject) -> voidAction
setPaused(bool newState) -> voidAction
shouldRemove() const -> boolAction
totalDurationActionprivate
update(float dt) -> voidAction
~Action()=defaultActionvirtual
~CallFunctionAction() override=defaultCallFunctionAction< T >