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ChangeRotationAction Member List

This is the complete list of members for ChangeRotationAction, including all inherited members.

Action()=defaultAction
Action(const Action &)=defaultAction
Action(Action &&other) noexcept=defaultAction
Action(std::string name)Action
Action(std::string name, float duration)Action
Action(std::string name, float duration, const th::Bezier &bezierCurve, float initialDelay, float endingDelay)Action
actionNameActionprotected
ActionShowMenu() -> void overrideChangeRotationActionvirtual
blockingActionprotected
ChangeRotationAction()=defaultChangeRotationAction
ChangeRotationAction(const ChangeRotationAction &)=defaultChangeRotationAction
ChangeRotationAction(ChangeRotationAction &&other) noexcept=defaultChangeRotationAction
ChangeRotationAction(float setEndingRotation)ChangeRotationAction
ChangeRotationAction(float setEndingRotation, float duration)ChangeRotationAction
ChangeRotationAction(float setEndingRotation, float duration, const th::Bezier &easingFunction, float initialDelay, float endingDelay)ChangeRotationAction
changingObjectActionprotected
currentTimeActionprivate
curveActionprivate
end() -> void overrideChangeRotationActionvirtual
endingDelayActionprivate
endingRotationChangeRotationActionprivate
execute() -> void overrideChangeRotationActionvirtual
getCompletionPercentage() const -> floatAction
getCurve() const -> th::BezierAction
getDuration() const -> floatAction
getEndingDelay() const -> floatAction
getHasEnded() const -> boolAction
getHasExecuted() const -> boolAction
getHasInitialized() const -> boolAction
getInitialDelay() const -> floatAction
getName() -> std::stringAction
getOwner() const -> Entity *Action
getTotalLifetime() const -> floatAction
hasEndedActionprivate
hasExecutedActionprivate
hasInitializedActionprivate
init() -> void overrideChangeRotationActionvirtual
initialDelayActionprivate
isBlocking() const -> boolAction
isLocalChangeRotationActionprivate
isPaused() const -> boolAction
lerpBasedOnTime(const T &start, const T &end) -> TActioninlineprotected
normalizedTimeActionprivate
operator=(const ChangeRotationAction &) -> ChangeRotationAction &=defaultChangeRotationAction
operator=(ChangeRotationAction &&other) noexcept -> ChangeRotationAction &=defaultChangeRotationAction
Action::operator=(const Action &) -> Action &=defaultAction
Action::operator=(Action &&other) noexcept -> Action &=defaultAction
operator==(const Action &other) const -> boolAction
pausedActionprivate
percentageComplete() const -> floatActionprotected
render() const -> void overrideChangeRotationActionvirtual
setBlocking(bool newState) -> voidAction
setCurve(const th::Bezier &curve) -> voidAction
setDuration(float duration) -> voidAction
setEndingDelay(float delay) -> voidAction
setInitialDelay(float delay) -> voidAction
setIsLocal(bool setLocal) -> voidChangeRotationAction
setOwner(Entity *newObject) -> voidAction
setPaused(bool newState) -> voidAction
setRotation(float newRotation) -> voidChangeRotationAction
shouldRemove() const -> boolAction
startingRotationChangeRotationActionprivate
totalDurationActionprivate
transformChangeRotationActionprivate
update(float dt) -> voidAction
~Action()=defaultActionvirtual
~ChangeRotationAction() override=defaultChangeRotationAction