|
Brunot
|
This is the complete list of members for CreateAnimationSequenceAction< a >, including all inherited members.
| Action()=default | Action | |
| Action(const Action &)=default | Action | |
| Action(Action &&other) noexcept=default | Action | |
| Action(std::string name) | Action | |
| Action(std::string name, float duration) | Action | |
| Action(std::string name, float duration, const th::Bezier &bezierCurve, float initialDelay, float endingDelay) | Action | |
| actionName | Action | protected |
| ActionShowMenu() -> void override | CreateAnimationSequenceAction< a > | virtual |
| actionToAdd | CreateAnimationSequenceAction< a > | private |
| batch | CreateAnimationSequenceAction< a > | private |
| blocking | Action | protected |
| changingObject | Action | protected |
| CreateAnimationSequenceAction()=default | CreateAnimationSequenceAction< a > | |
| CreateAnimationSequenceAction(const CreateAnimationSequenceAction &)=default | CreateAnimationSequenceAction< a > | |
| CreateAnimationSequenceAction(CreateAnimationSequenceAction &&other) noexcept=default | CreateAnimationSequenceAction< a > | |
| CreateAnimationSequenceAction(const std::vector< Entity * > &intendedTargets, float entInitialDelay, int setGroup, a intendedAction) | CreateAnimationSequenceAction< a > | |
| CreateAnimationSequenceAction(const std::vector< Entity * > &intendedTargets, float entInitialDelay, int setGroup, a intendedAction, float duration) | CreateAnimationSequenceAction< a > | |
| CreateAnimationSequenceAction(const std::vector< Entity * > &intendedTargets, float entInitialDelay, int setGroup, a intendedAction, float duration, const th::Bezier &easingFunction, float initialDelay, float endingDelay) | CreateAnimationSequenceAction< a > | |
| currentTime | Action | private |
| curve | Action | private |
| end() -> void override | CreateAnimationSequenceAction< a > | virtual |
| endingDelay | Action | private |
| execute() -> void override | CreateAnimationSequenceAction< a > | virtual |
| getCompletionPercentage() const -> float | Action | |
| getCurve() const -> th::Bezier | Action | |
| getDuration() const -> float | Action | |
| getEndingDelay() const -> float | Action | |
| getHasEnded() const -> bool | Action | |
| getHasExecuted() const -> bool | Action | |
| getHasInitialized() const -> bool | Action | |
| getInitialDelay() const -> float | Action | |
| getName() -> std::string | Action | |
| getOwner() const -> Entity * | Action | |
| getTotalLifetime() const -> float | Action | |
| group | CreateAnimationSequenceAction< a > | private |
| hasEnded | Action | private |
| hasExecuted | Action | private |
| hasInitialized | Action | private |
| init() -> void override | CreateAnimationSequenceAction< a > | virtual |
| initialDelay | Action | private |
| isBlocking() const -> bool | Action | |
| isPaused() const -> bool | Action | |
| lerpBasedOnTime(const T &start, const T &end) -> T | Action | inlineprotected |
| normalizedTime | Action | private |
| operator=(const CreateAnimationSequenceAction &) -> CreateAnimationSequenceAction &=default | CreateAnimationSequenceAction< a > | |
| operator=(CreateAnimationSequenceAction &&other) noexcept -> CreateAnimationSequenceAction &=default | CreateAnimationSequenceAction< a > | |
| Action::operator=(const Action &) -> Action &=default | Action | |
| Action::operator=(Action &&other) noexcept -> Action &=default | Action | |
| operator==(const Action &other) const -> bool | Action | |
| paused | Action | private |
| percentageComplete() const -> float | Action | protected |
| render() const -> void override | CreateAnimationSequenceAction< a > | virtual |
| setBlocking(bool newState) -> void | Action | |
| setCurve(const th::Bezier &curve) -> void | Action | |
| setDuration(float duration) -> void | Action | |
| setEndingDelay(float delay) -> void | Action | |
| setInitialDelay(float delay) -> void | Action | |
| setOwner(Entity *newObject) -> void | Action | |
| setPaused(bool newState) -> void | Action | |
| shouldRemove() const -> bool | Action | |
| targetInitialDelay | CreateAnimationSequenceAction< a > | private |
| totalDuration | Action | private |
| update(float dt) -> void | Action | |
| ~Action()=default | Action | virtual |
| ~CreateAnimationSequenceAction() override=default | CreateAnimationSequenceAction< a > |