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CreateAnimationSequenceAction< a > Member List

This is the complete list of members for CreateAnimationSequenceAction< a >, including all inherited members.

Action()=defaultAction
Action(const Action &)=defaultAction
Action(Action &&other) noexcept=defaultAction
Action(std::string name)Action
Action(std::string name, float duration)Action
Action(std::string name, float duration, const th::Bezier &bezierCurve, float initialDelay, float endingDelay)Action
actionNameActionprotected
ActionShowMenu() -> void overrideCreateAnimationSequenceAction< a >virtual
actionToAddCreateAnimationSequenceAction< a >private
batchCreateAnimationSequenceAction< a >private
blockingActionprotected
changingObjectActionprotected
CreateAnimationSequenceAction()=defaultCreateAnimationSequenceAction< a >
CreateAnimationSequenceAction(const CreateAnimationSequenceAction &)=defaultCreateAnimationSequenceAction< a >
CreateAnimationSequenceAction(CreateAnimationSequenceAction &&other) noexcept=defaultCreateAnimationSequenceAction< a >
CreateAnimationSequenceAction(const std::vector< Entity * > &intendedTargets, float entInitialDelay, int setGroup, a intendedAction)CreateAnimationSequenceAction< a >
CreateAnimationSequenceAction(const std::vector< Entity * > &intendedTargets, float entInitialDelay, int setGroup, a intendedAction, float duration)CreateAnimationSequenceAction< a >
CreateAnimationSequenceAction(const std::vector< Entity * > &intendedTargets, float entInitialDelay, int setGroup, a intendedAction, float duration, const th::Bezier &easingFunction, float initialDelay, float endingDelay)CreateAnimationSequenceAction< a >
currentTimeActionprivate
curveActionprivate
end() -> void overrideCreateAnimationSequenceAction< a >virtual
endingDelayActionprivate
execute() -> void overrideCreateAnimationSequenceAction< a >virtual
getCompletionPercentage() const -> floatAction
getCurve() const -> th::BezierAction
getDuration() const -> floatAction
getEndingDelay() const -> floatAction
getHasEnded() const -> boolAction
getHasExecuted() const -> boolAction
getHasInitialized() const -> boolAction
getInitialDelay() const -> floatAction
getName() -> std::stringAction
getOwner() const -> Entity *Action
getTotalLifetime() const -> floatAction
groupCreateAnimationSequenceAction< a >private
hasEndedActionprivate
hasExecutedActionprivate
hasInitializedActionprivate
init() -> void overrideCreateAnimationSequenceAction< a >virtual
initialDelayActionprivate
isBlocking() const -> boolAction
isPaused() const -> boolAction
lerpBasedOnTime(const T &start, const T &end) -> TActioninlineprotected
normalizedTimeActionprivate
operator=(const CreateAnimationSequenceAction &) -> CreateAnimationSequenceAction &=defaultCreateAnimationSequenceAction< a >
operator=(CreateAnimationSequenceAction &&other) noexcept -> CreateAnimationSequenceAction &=defaultCreateAnimationSequenceAction< a >
Action::operator=(const Action &) -> Action &=defaultAction
Action::operator=(Action &&other) noexcept -> Action &=defaultAction
operator==(const Action &other) const -> boolAction
pausedActionprivate
percentageComplete() const -> floatActionprotected
render() const -> void overrideCreateAnimationSequenceAction< a >virtual
setBlocking(bool newState) -> voidAction
setCurve(const th::Bezier &curve) -> voidAction
setDuration(float duration) -> voidAction
setEndingDelay(float delay) -> voidAction
setInitialDelay(float delay) -> voidAction
setOwner(Entity *newObject) -> voidAction
setPaused(bool newState) -> voidAction
shouldRemove() const -> boolAction
targetInitialDelayCreateAnimationSequenceAction< a >private
totalDurationActionprivate
update(float dt) -> voidAction
~Action()=defaultActionvirtual
~CreateAnimationSequenceAction() override=defaultCreateAnimationSequenceAction< a >