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FilteredSelector Member List

This is the complete list of members for FilteredSelector, including all inherited members.

addChild(std::unique_ptr< GameObject > newChild) -> boolGameObjectvirtual
addFilterID(int id) -> voidFilteredSelector
cActionList enum valueComponent
calculateFormattedName() const -> voidGameObjectprivate
cAnimation enum valueComponent
cBackground enum valueComponent
cBehavior enum valueComponent
cBoard enum valueComponent
cButton enum valueComponent
cCard enum valueComponent
cCollider enum valueComponent
cConfirmDestructiveActionScene enum valueComponent
cCreditsScene enum valueComponent
cDeck enum valueComponent
cEntityMover enum valueComponent
cErrorType enum valueComponent
cFlags enum valueComponent
checkAddToSceneHook() -> voidGameObjectprotected
ChildrenHandelerGameObject
clone() const -> std::unique_ptr< GameObject > overrideFilteredSelectorinlinevirtual
cMainMenuScene enum valueComponent
cMainScene enum valueComponent
cMenu enum valueComponent
cMenuItem enum valueComponent
cMenuPosition enum valueComponent
Component(ComponentTypeEnum type, const char *typeName)Componentprotected
componentShowMenu() -> void overrideFilteredSelectorvirtual
ComponentTypeEnum enum nameComponent
cOptionsScene enum valueComponent
cParticleGenerator enum valueComponent
cPauseScene enum valueComponent
cPhysics enum valueComponent
cPlayer enum valueComponent
cPlayerCountScene enum valueComponent
cPlayerJoinScene enum valueComponent
cScene enum valueComponent
cSelectable enum valueComponent
cSelector enum valueComponent
cSplashScreenScene enum valueComponent
cSprite enum valueComponent
cTable enum valueComponent
cTransform enum valueComponent
cTutorialScene enum valueComponent
cWinScreenScene enum valueComponent
destroy() -> voidGameObjectvirtual
destroyed() const -> boolGameObject
enabledSelectorprotected
endWindow() -> void overrideFilteredSelectorinlinevirtual
EngineGameObject
EntityGameObject
FilteredSelector()FilteredSelector
FilteredSelector(const FilteredSelector &)=defaultFilteredSelector
FilteredSelector(FilteredSelector &&other) noexcept=defaultFilteredSelector
filterIDsFilteredSelectorprivate
for_each(std::function< void(GameObject &)> func) -> voidGameObjectvirtual
for_each(std::function< void(const GameObject &)> func) const -> voidGameObjectvirtual
formattedNameGameObjectmutableprivate
from_json(const json &j, FilteredSelector &s) ->voidFilteredSelectorfriend
GameObject(std::string typeName, gobj::Type parentType, gobj::Type type)GameObject
GameObject(const GameObject &other)GameObject
GameObject(GameObject &&other) noexceptGameObject
getChildren() const -> std::shared_ptr< std::vector< GameObject * > > overrideComponentprotectedvirtual
getComponentJson() const -> jsonComponentprotected
getEntityParent() const -> Entity *Component
getFormattedName() const -> const std::string &GameObject
getGameObjectJson() const -> jsonGameObjectprotected
getIDFromMessage(const Message *message) -> intFilteredSelectorprivatestatic
getInternalParent() const -> GameObject *GameObject
getKey() const -> Key overrideComponentvirtual
getName() const -> const std::string &GameObject
getNickname() const -> const std::string &GameObject
getObjectType() const -> gobj::TypeGameObject
getParent() const -> GameObject *GameObjectvirtual
getType() const -> ComponentTypeEnumComponentinline
getUUID() const -> gobj::UUIDGameObject
IDsToAddFilteredSelectorprivate
inEngineGameObjectprivate
internalParentGameObjectprivate
isActive() const -> boolGameObject
isDestroyedGameObjectprivate
isDirtyFilteredSelectorprivate
isType(gobj::Type otherType) const -> boolGameObject
isUUID(gobj::UUID compareUUID) const -> boolGameObject
isValidID(int id) -> bool overrideFilteredSelectorvirtual
linkMessages() -> void overrideFilteredSelectorvirtual
load(const Stream &stream) -> void overrideFilteredSelectorvirtual
moveDown(Menu *menu) -> voidSelector
moveLeft(Menu *menu) -> voidSelector
moveRight(Menu *menu) -> voidSelector
moveToNewParent(Entity *newParent) -> voidSelectorprivate
moveUp(Menu *menu) -> voidSelector
nameEquals(const std::string &compareString) const -> boolGameObject
nicknameGameObjectprivate
NodeGameObject
onEnterEngine() -> void overrideFilteredSelectorvirtual
onRender() -> void overrideFilteredSelectorvirtual
onSceneExit(const std::string &sceneName) -> voidGameObjectinlinevirtual
onSceneStart(const std::string &sceneName) -> voidGameObjectinlinevirtual
onUpdate(float dt) -> void overrideFilteredSelectorvirtual
operator=(const FilteredSelector &) -> FilteredSelector &=defaultFilteredSelector
operator=(FilteredSelector &&other) noexcept -> FilteredSelector &=defaultFilteredSelector
Selector::operator=(const Selector &) -> Selector &=defaultSelector
Selector::operator=(Selector &&other) noexcept -> Selector &=defaultSelector
Component::operator=(const GameObject &other) -> GameObject &GameObject
Component::operator=(GameObject &&other) noexcept -> GameObject &GameObject
parentTo(GameObject *newParent) -> boolGameObjectvirtual
parentTypeGameObjectprivate
receiveDownKeyPressed(const Message *message) -> Message overrideFilteredSelectorvirtual
receiveLeftKeyPressed(const Message *message) -> Message overrideFilteredSelectorvirtual
receiveRightKeyPressed(const Message *message) -> Message overrideFilteredSelectorvirtual
receiveSelectKeyPressed(const Message *message) -> Message overrideFilteredSelectorvirtual
receivesMessages() const -> boolGameObject
receiveUpKeyPressed(const Message *message) -> Message overrideFilteredSelectorvirtual
removeFilterID(int id) -> voidFilteredSelector
render() -> voidGameObjectvirtual
renderLayerGameObjectprivate
renders() const -> boolGameObject
save(Stream &stream) const -> void overrideFilteredSelectorvirtual
select() -> voidSelector
Selector()Selector
Selector(const Selector &)Selector
Selector(Selector &&other) noexceptSelector
Selector(const char *typeName)Selectorprotected
setActive(bool shouldBeActive) -> voidGameObject
setEnabled(bool state) -> voidSelectorinline
setFilterID(int id) -> voidFilteredSelector
setGameObjectJson(const json &stream) -> voidGameObjectprotected
setInternalParent(GameObject *parent) -> boolGameObjectprotected
setNickname(const std::string &newNickname) -> voidGameObject
setShouldReceiveMessages(bool _shouldReceiveMessages) -> voidGameObjectvirtual
setShouldRender(bool _shouldRender) -> voidGameObjectvirtual
setShouldUpdate(bool _shouldUpdate) -> voidGameObjectvirtual
shouldReceiveMessagesGameObjectprivate
shouldRenderGameObjectprivate
shouldUpdateGameObjectprivate
showMenu() -> void overrideComponentvirtual
to_json(json &j, const FilteredSelector &s) ->voidFilteredSelectorfriend
typeComponentprivate
typeNameGameObjectprivate
update(float dt) -> voidGameObjectvirtual
updates() const -> boolGameObject
uuidGameObjectprivate
~FilteredSelector() override=defaultFilteredSelector
~GameObject()GameObjectvirtual
~Selector() override=defaultSelector