Brunot
Loading...
Searching...
No Matches
FlashColor Member List

This is the complete list of members for FlashColor, including all inherited members.

Action()=defaultAction
Action(const Action &)=defaultAction
Action(Action &&other) noexcept=defaultAction
Action(std::string name)Action
Action(std::string name, float duration)Action
Action(std::string name, float duration, const th::Bezier &bezierCurve, float initialDelay, float endingDelay)Action
actionNameActionprotected
ActionShowMenu() -> void overrideFlashColorvirtual
blockingActionprotected
changingObjectActionprotected
colorChangingFlashColorprivate
currentTimeActionprivate
curveActionprivate
end() -> void overrideFlashColorvirtual
endingDelayActionprivate
execute() -> void overrideFlashColorvirtual
FlashColor()=defaultFlashColor
FlashColor(const FlashColor &)=defaultFlashColor
FlashColor(FlashColor &&other) noexcept=defaultFlashColor
FlashColor(Vector4D color)FlashColor
FlashColor(Vector4D color, float duration)FlashColor
FlashColor(Vector4D color, float duration, const th::Bezier &easingFunction, float initialDelay, float endingDelay)FlashColor
flashColorFlashColorprivate
getCompletionPercentage() const -> floatAction
getCurve() const -> th::BezierAction
getDuration() const -> floatAction
getEndingDelay() const -> floatAction
getHasEnded() const -> boolAction
getHasExecuted() const -> boolAction
getHasInitialized() const -> boolAction
getInitialDelay() const -> floatAction
getName() -> std::stringAction
getOwner() const -> Entity *Action
getTotalLifetime() const -> floatAction
hasEndedActionprivate
hasExecutedActionprivate
hasInitializedActionprivate
init() -> void overrideFlashColorvirtual
initialDelayActionprivate
isBlocking() const -> boolAction
isPaused() const -> boolAction
lerpBasedOnTime(const T &start, const T &end) -> TActioninlineprotected
normalizedTimeActionprivate
operator=(const FlashColor &) -> FlashColor &=defaultFlashColor
operator=(FlashColor &&other) noexcept -> FlashColor &=defaultFlashColor
Action::operator=(const Action &) -> Action &=defaultAction
Action::operator=(Action &&other) noexcept -> Action &=defaultAction
operator==(const Action &other) const -> boolAction
pausedActionprivate
percentageComplete() const -> floatActionprotected
render() const -> void overrideFlashColorvirtual
setBlocking(bool newState) -> voidAction
setCurve(const th::Bezier &curve) -> voidAction
setDuration(float duration) -> voidAction
setEndingDelay(float delay) -> voidAction
setInitialDelay(float delay) -> voidAction
setOwner(Entity *newObject) -> voidAction
setPaused(bool newState) -> voidAction
shouldRemove() const -> boolAction
spriteFlashColorprivate
startingColorFlashColorprivate
totalDurationActionprivate
update(float dt) -> voidAction
~Action()=defaultActionvirtual
~FlashColor() override=defaultFlashColor