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LoadSceneAction Member List

This is the complete list of members for LoadSceneAction, including all inherited members.

Action()=defaultAction
Action(const Action &)=defaultAction
Action(Action &&other) noexcept=defaultAction
Action(std::string name)Action
Action(std::string name, float duration)Action
Action(std::string name, float duration, const th::Bezier &bezierCurve, float initialDelay, float endingDelay)Action
actionNameActionprotected
ActionShowMenu() -> void overrideLoadSceneActionvirtual
blockingActionprivate
changingObjectActionprotected
currentTimeActionprivate
curveActionprivate
end() -> void overrideLoadSceneActionvirtual
endingDelayActionprivate
execute() -> void overrideLoadSceneActionvirtual
getCompletionPercentage() const -> floatAction
getHasEnded() const -> boolAction
getHasExecuted() const -> boolAction
getHasInitialized() const -> boolAction
getName() -> std::stringAction
getOwner() const -> Entity *Action
hasEndedActionprivate
hasExecutedActionprivate
hasInitializedActionprivate
init() -> void overrideLoadSceneActionvirtual
initialDelayActionprivate
isBlocking() const -> boolAction
isPaused() const -> boolAction
lerpBasedOnTime(const T &start, const T &end) -> TActioninlineprotected
LoadSceneAction()=defaultLoadSceneAction
LoadSceneAction(const LoadSceneAction &)=defaultLoadSceneAction
LoadSceneAction(LoadSceneAction &&other) noexcept=defaultLoadSceneAction
LoadSceneAction(std::string sceneToLoad)LoadSceneAction
LoadSceneAction(std::string sceneToLoad, float duration)LoadSceneAction
LoadSceneAction(std::string sceneToLoad, float duration, const th::Bezier &easingFunction, float initialDelay, float endingDelay)LoadSceneAction
normalizedTimeActionprivate
operator=(const LoadSceneAction &) -> LoadSceneAction &=defaultLoadSceneAction
operator=(LoadSceneAction &&other) noexcept -> LoadSceneAction &=defaultLoadSceneAction
Action::operator=(const Action &) -> Action &=defaultAction
Action::operator=(Action &&other) noexcept -> Action &=defaultAction
operator==(const Action &other) const -> boolAction
pausedActionprivate
percentageComplete() const -> floatActionprotected
render() const -> void overrideLoadSceneActionvirtual
sceneToLoadLoadSceneActionprivate
setBlocking(bool newState) -> voidAction
setEndingDelay(float delay) -> voidAction
setInitialDelay(float delay) -> voidAction
setOwner(Entity *newObject) -> voidAction
setPaused(bool newState) -> voidAction
shouldRemove() const -> boolAction
totalDurationActionprivate
update(float dt) -> voidAction
~Action()=defaultActionvirtual
~LoadSceneAction() override=defaultLoadSceneAction