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Brunot
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This is the complete list of members for MoveEntityAction, including all inherited members.
| Action()=default | Action | |
| Action(const Action &)=default | Action | |
| Action(Action &&other) noexcept=default | Action | |
| Action(std::string name) | Action | |
| Action(std::string name, float duration) | Action | |
| Action(std::string name, float duration, const th::Bezier &bezierCurve, float initialDelay, float endingDelay) | Action | |
| actionName | Action | protected |
| ActionShowMenu() -> void override | MoveEntityAction | virtual |
| blocking | Action | private |
| changingObject | Action | protected |
| currentTime | Action | private |
| curve | Action | private |
| end() -> void override | MoveEntityAction | virtual |
| endingDelay | Action | private |
| endingPosition | MoveEntityAction | private |
| execute() -> void override | MoveEntityAction | virtual |
| getCompletionPercentage() const -> float | Action | |
| getHasEnded() const -> bool | Action | |
| getHasExecuted() const -> bool | Action | |
| getHasInitialized() const -> bool | Action | |
| getName() -> std::string | Action | |
| getOwner() const -> Entity * | Action | |
| hasEnded | Action | private |
| hasExecuted | Action | private |
| hasInitialized | Action | private |
| init() -> void override | MoveEntityAction | virtual |
| initialDelay | Action | private |
| isBlocking() const -> bool | Action | |
| isPaused() const -> bool | Action | |
| lerpBasedOnTime(const T &start, const T &end) -> T | Action | inlineprotected |
| MoveEntityAction()=default | MoveEntityAction | |
| MoveEntityAction(const MoveEntityAction &)=default | MoveEntityAction | |
| MoveEntityAction(MoveEntityAction &&other) noexcept=default | MoveEntityAction | |
| MoveEntityAction(Point2D howMuchToMoveBy) | MoveEntityAction | |
| MoveEntityAction(Point2D howMuchToMoveBy, float duration) | MoveEntityAction | |
| MoveEntityAction(Point2D howMuchToMoveBy, float duration, const th::Bezier &easingFunction, float initialDelay, float endingDelay) | MoveEntityAction | |
| normalizedTime | Action | private |
| objectTransform | MoveEntityAction | private |
| operator=(const MoveEntityAction &) -> MoveEntityAction &=default | MoveEntityAction | |
| operator=(MoveEntityAction &&other) noexcept -> MoveEntityAction &=default | MoveEntityAction | |
| Action::operator=(const Action &) -> Action &=default | Action | |
| Action::operator=(Action &&other) noexcept -> Action &=default | Action | |
| operator==(const Action &other) const -> bool | Action | |
| paused | Action | private |
| percentageComplete() const -> float | Action | protected |
| render() const -> void override | MoveEntityAction | virtual |
| setBlocking(bool newState) -> void | Action | |
| setEndingDelay(float delay) -> void | Action | |
| setInitialDelay(float delay) -> void | Action | |
| setOwner(Entity *newObject) -> void | Action | |
| setPaused(bool newState) -> void | Action | |
| shouldRemove() const -> bool | Action | |
| startingPosition | MoveEntityAction | private |
| totalDuration | Action | private |
| update(float dt) -> void | Action | |
| ~Action()=default | Action | virtual |
| ~MoveEntityAction() override=default | MoveEntityAction |