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MoveEntityAction Member List

This is the complete list of members for MoveEntityAction, including all inherited members.

Action()=defaultAction
Action(const Action &)=defaultAction
Action(Action &&other) noexcept=defaultAction
Action(std::string name)Action
Action(std::string name, float duration)Action
Action(std::string name, float duration, const th::Bezier &bezierCurve, float initialDelay, float endingDelay)Action
actionNameActionprotected
ActionShowMenu() -> void overrideMoveEntityActionvirtual
blockingActionprivate
changingObjectActionprotected
currentTimeActionprivate
curveActionprivate
end() -> void overrideMoveEntityActionvirtual
endingDelayActionprivate
endingPositionMoveEntityActionprivate
execute() -> void overrideMoveEntityActionvirtual
getCompletionPercentage() const -> floatAction
getHasEnded() const -> boolAction
getHasExecuted() const -> boolAction
getHasInitialized() const -> boolAction
getName() -> std::stringAction
getOwner() const -> Entity *Action
hasEndedActionprivate
hasExecutedActionprivate
hasInitializedActionprivate
init() -> void overrideMoveEntityActionvirtual
initialDelayActionprivate
isBlocking() const -> boolAction
isPaused() const -> boolAction
lerpBasedOnTime(const T &start, const T &end) -> TActioninlineprotected
MoveEntityAction()=defaultMoveEntityAction
MoveEntityAction(const MoveEntityAction &)=defaultMoveEntityAction
MoveEntityAction(MoveEntityAction &&other) noexcept=defaultMoveEntityAction
MoveEntityAction(Point2D howMuchToMoveBy)MoveEntityAction
MoveEntityAction(Point2D howMuchToMoveBy, float duration)MoveEntityAction
MoveEntityAction(Point2D howMuchToMoveBy, float duration, const th::Bezier &easingFunction, float initialDelay, float endingDelay)MoveEntityAction
normalizedTimeActionprivate
objectTransformMoveEntityActionprivate
operator=(const MoveEntityAction &) -> MoveEntityAction &=defaultMoveEntityAction
operator=(MoveEntityAction &&other) noexcept -> MoveEntityAction &=defaultMoveEntityAction
Action::operator=(const Action &) -> Action &=defaultAction
Action::operator=(Action &&other) noexcept -> Action &=defaultAction
operator==(const Action &other) const -> boolAction
pausedActionprivate
percentageComplete() const -> floatActionprotected
render() const -> void overrideMoveEntityActionvirtual
setBlocking(bool newState) -> voidAction
setEndingDelay(float delay) -> voidAction
setInitialDelay(float delay) -> voidAction
setOwner(Entity *newObject) -> voidAction
setPaused(bool newState) -> voidAction
shouldRemove() const -> boolAction
startingPositionMoveEntityActionprivate
totalDurationActionprivate
update(float dt) -> voidAction
~Action()=defaultActionvirtual
~MoveEntityAction() override=defaultMoveEntityAction