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MoveToMenuPositionAction Member List

This is the complete list of members for MoveToMenuPositionAction, including all inherited members.

Action()=defaultAction
Action(const Action &)=defaultAction
Action(Action &&other) noexcept=defaultAction
Action(std::string name)Action
Action(std::string name, float duration)Action
Action(std::string name, float duration, const th::Bezier &bezierCurve, float initialDelay, float endingDelay)Action
actionNameActionprotected
ActionShowMenu() -> void overrideMoveToMenuPositionActionvirtual
additionalOffestMoveToMenuPositionActionprivate
blockingActionprotected
changingObjectActionprotected
currentTimeActionprivate
curveActionprivate
end() -> void overrideMoveToMenuPositionActionvirtual
endingDelayActionprivate
endingPositionMoveToMenuPositionActionprivate
execute() -> void overrideMoveToMenuPositionActionvirtual
getCompletionPercentage() const -> floatAction
getCurve() const -> th::BezierAction
getDuration() const -> floatAction
getEndingDelay() const -> floatAction
getHasEnded() const -> boolAction
getHasExecuted() const -> boolAction
getHasInitialized() const -> boolAction
getInitialDelay() const -> floatAction
getName() -> std::stringAction
getOwner() const -> Entity *Action
getTotalLifetime() const -> floatAction
hasEndedActionprivate
hasExecutedActionprivate
hasInitializedActionprivate
init() -> void overrideMoveToMenuPositionActionvirtual
initialDelayActionprivate
isBlocking() const -> boolAction
isPaused() const -> boolAction
lerpBasedOnTime(const T &start, const T &end) -> TActioninlineprotected
menuMoveToMenuPositionActionprivate
MoveToMenuPositionAction()=defaultMoveToMenuPositionAction
MoveToMenuPositionAction(const MoveToMenuPositionAction &)=defaultMoveToMenuPositionAction
MoveToMenuPositionAction(MoveToMenuPositionAction &&other) noexcept=defaultMoveToMenuPositionAction
MoveToMenuPositionAction(Menu *menu)MoveToMenuPositionAction
MoveToMenuPositionAction(Menu *menu, float duration)MoveToMenuPositionAction
MoveToMenuPositionAction(Menu *menu, float duration, const th::Bezier &easingFunction, float initialDelay, float endingDelay)MoveToMenuPositionAction
MoveToMenuPositionAction(Vector4D offset)MoveToMenuPositionAction
MoveToMenuPositionAction(float duration)MoveToMenuPositionAction
MoveToMenuPositionAction(Vector4D offset, float duration)MoveToMenuPositionAction
normalizedTimeActionprivate
operator=(const MoveToMenuPositionAction &) -> MoveToMenuPositionAction &=defaultMoveToMenuPositionAction
operator=(MoveToMenuPositionAction &&other) noexcept -> MoveToMenuPositionAction &=defaultMoveToMenuPositionAction
Action::operator=(const Action &) -> Action &=defaultAction
Action::operator=(Action &&other) noexcept -> Action &=defaultAction
operator==(const Action &other) const -> boolAction
pausedActionprivate
percentageComplete() const -> floatActionprotected
render() const -> void overrideMoveToMenuPositionActionvirtual
setAdditionalOffset(const Point2D &offset) -> voidMoveToMenuPositionAction
setBlocking(bool newState) -> voidAction
setCurve(const th::Bezier &curve) -> voidAction
setDuration(float duration) -> voidAction
setEndingDelay(float delay) -> voidAction
setInitialDelay(float delay) -> voidAction
setOffsetX(float x) -> voidMoveToMenuPositionAction
setOffsetY(float y) -> voidMoveToMenuPositionAction
setOwner(Entity *newObject) -> voidAction
setPaused(bool newState) -> voidAction
shouldRemove() const -> boolAction
startingPositionMoveToMenuPositionActionprivate
totalDurationActionprivate
transformMoveToMenuPositionActionprivate
update(float dt) -> voidAction
~Action()=defaultActionvirtual
~MoveToMenuPositionAction() override=defaultMoveToMenuPositionAction