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MoveToPointAction Member List

This is the complete list of members for MoveToPointAction, including all inherited members.

Action()=defaultAction
Action(const Action &)=defaultAction
Action(Action &&other) noexcept=defaultAction
Action(std::string name)Action
Action(std::string name, float duration)Action
Action(std::string name, float duration, const th::Bezier &bezierCurve, float initialDelay, float endingDelay)Action
actionNameActionprotected
ActionShowMenu() -> void overrideMoveToPointActionvirtual
blockingActionprivate
changingObjectActionprotected
currentTimeActionprivate
curveActionprivate
end() -> void overrideMoveToPointActionvirtual
endingDelayActionprivate
endingPositionMoveToPointActionprivate
execute() -> void overrideMoveToPointActionvirtual
getCompletionPercentage() const -> floatAction
getHasEnded() const -> boolAction
getHasExecuted() const -> boolAction
getHasInitialized() const -> boolAction
getName() -> std::stringAction
getOwner() const -> Entity *Action
hasEndedActionprivate
hasExecutedActionprivate
hasInitializedActionprivate
init() -> void overrideMoveToPointActionvirtual
initialDelayActionprivate
isBlocking() const -> boolAction
isPaused() const -> boolAction
lerpBasedOnTime(const T &start, const T &end) -> TActioninlineprotected
MoveToPointAction()=defaultMoveToPointAction
MoveToPointAction(const MoveToPointAction &)=defaultMoveToPointAction
MoveToPointAction(MoveToPointAction &&other) noexcept=defaultMoveToPointAction
MoveToPointAction(Point2D endingPosition)MoveToPointAction
MoveToPointAction(Point2D endingPosition, float duration)MoveToPointAction
MoveToPointAction(Point2D endingPosition, float duration, const th::Bezier &easingFunction, float initialDelay, float endingDelay)MoveToPointAction
normalizedTimeActionprivate
objectTransformMoveToPointActionprivate
operator=(const MoveToPointAction &) -> MoveToPointAction &=defaultMoveToPointAction
operator=(MoveToPointAction &&other) noexcept -> MoveToPointAction &=defaultMoveToPointAction
Action::operator=(const Action &) -> Action &=defaultAction
Action::operator=(Action &&other) noexcept -> Action &=defaultAction
operator==(const Action &other) const -> boolAction
pausedActionprivate
percentageComplete() const -> floatActionprotected
render() const -> void overrideMoveToPointActionvirtual
setBlocking(bool newState) -> voidAction
setEndingDelay(float delay) -> voidAction
setInitialDelay(float delay) -> voidAction
setOwner(Entity *newObject) -> voidAction
setPaused(bool newState) -> voidAction
shouldRemove() const -> boolAction
startingPositionMoveToPointActionprivate
totalDurationActionprivate
update(float dt) -> voidAction
~Action()=defaultActionvirtual
~MoveToPointAction() override=defaultMoveToPointAction