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Brunot
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This is the complete list of members for Node, including all inherited members.
| add(std::unique_ptr< Node > child) -> bool | Node | |
| addChild(std::unique_ptr< GameObject > newChild) -> bool override | Node | virtual |
| calculateFormattedName() const | GameObject | |
| checkAddToSceneHook() -> void | GameObject | protected |
| children | Node | private |
| ChildrenHandeler | GameObject | |
| clone() const -> std::unique_ptr< GameObject > override | Node | virtual |
| data | Node | private |
| dataItr() -> GameObject * | Node | inline |
| dataType() const -> gobj::Type | Node | |
| deRegisterRecursively() const -> void | Node | |
| destroy() -> void | GameObject | virtual |
| destroyed() const -> bool | GameObject | |
| dragAndDrop() -> void | Node | |
| dragTarget() | Node | |
| endWindow() -> void override | Node | inlinevirtual |
| Engine | GameObject | |
| Entity | GameObject | |
| ExtractData(gobj::Type typeId) -> std::unique_ptr< type > | Node | inline |
| find(const std::function< bool(GameObject &)> &predicate) -> GameObject * | Node | |
| findDirect(const std::function< bool(GameObject &)> &predicate) -> GameObject * | Node | |
| for_each(std::function< void(GameObject &)> func) -> void override | Node | virtual |
| for_each(std::function< void(const GameObject &)> func) const -> void override | Node | virtual |
| formattedName | GameObject | mutableprivate |
| from_json(const json &j, Node &n) ->void | Node | friend |
| GameObject(std::string typeName, gobj::Type parentType, gobj::Type type) | GameObject | |
| GameObject(const GameObject &other) | GameObject | |
| GameObject(GameObject &&other) noexcept | GameObject | |
| GetChildren() const | Node | protected |
| getChildren() const -> std::shared_ptr< std::vector< GameObject * > > override | Node | protectedvirtual |
| GetData(gobj::Type typeId) const -> type * | Node | inline |
| getDataAsGameObj() const -> GameObject * | Node | |
| getFormattedName() const -> const std::string & | GameObject | |
| getGameObjectJson() const -> json | GameObject | protected |
| getInternalParent() const -> GameObject * | GameObject | |
| getKey() const -> Key | GameObject | virtual |
| getName() const -> const std::string & | GameObject | |
| getNickname() const -> const std::string & | GameObject | |
| getObjectType() const -> gobj::Type | GameObject | |
| getParent() const -> Node *override | Node | |
| GameObject::getParent() const -> GameObject * | GameObject | virtual |
| getUUID() const -> gobj::UUID | GameObject | |
| inEngine | GameObject | private |
| internalParent | GameObject | private |
| isActive() const -> bool | GameObject | |
| isDescendantOf(const Node *potentialParent) const -> bool | Node | |
| isDestroyed | GameObject | private |
| isType(gobj::Type otherType) const -> bool | GameObject | |
| isUUID(gobj::UUID compareUUID) const -> bool | GameObject | |
| load(Stream &stream) -> void override | Node | inlinevirtual |
| moveParent() -> void | Node | |
| nameEquals(const std::string &compareString) const -> bool | GameObject | |
| nickname | GameObject | private |
| Node(std::unique_ptr< GameObject > gamobj) | Node | explicit |
| Node(const Node &other) | Node | |
| Node(Node &&other) noexcept=delete | Node | |
| GameObject::Node | GameObject | |
| onEnterEngine() -> void override | Node | virtual |
| onRender() -> void override | Node | virtual |
| onUpdate(float dt) -> void override | Node | virtual |
| operator=(const Node &other) -> Node & | Node | |
| operator=(Node &&other) noexcept -> Node &=delete | Node | |
| GameObject::operator=(const GameObject &other) -> GameObject & | GameObject | |
| GameObject::operator=(GameObject &&other) noexcept -> GameObject & | GameObject | |
| parentTo(GameObject *newParent) -> bool | GameObject | virtual |
| parentType | GameObject | private |
| pop() -> std::unique_ptr< Node > | Node | |
| receivesMessages() const -> bool | GameObject | |
| render() -> void override | Node | virtual |
| renderLayer | GameObject | private |
| renders() const -> bool | GameObject | |
| save(Stream &stream) const -> void override | Node | inlinevirtual |
| setActive(const bool shouldBeActive) -> void | GameObject | |
| setGameObjectJson(const json &stream) -> void | GameObject | protected |
| setInternalParent(GameObject *parent) -> bool | GameObject | protected |
| setNickname(const std::string &newNickname) -> void | GameObject | |
| setShouldReceiveMessages(const bool _shouldReceiveMessages) -> void override | Node | virtual |
| setShouldRender(const bool _shouldRender) -> void override | Node | virtual |
| setShouldUpdate(const bool _shouldUpdate) -> void override | Node | virtual |
| shouldReceiveMessages | GameObject | private |
| shouldRender | GameObject | private |
| shouldUpdate | GameObject | private |
| showMenu() -> void override | Node | virtual |
| to_json(json &j, const Node &n) ->void | Node | friend |
| type | GameObject | private |
| typeName | GameObject | private |
| update(float dt) -> void override | Node | virtual |
| updates() const -> bool | GameObject | |
| uuid | GameObject | private |
| ~GameObject() | GameObject | virtual |
| ~Node() override=default | Node |