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Selector Member List

This is the complete list of members for Selector, including all inherited members.

addChild(std::unique_ptr< GameObject > newChild) -> boolGameObjectvirtual
addChildLua(std::unique_ptr< GameObject > &newChild) -> boolGameObject
bindLuaTypes(sol::state &lua) -> voidSelectorinlinestatic
calculateFormattedName() const -> voidGameObjectprivate
cErrorType enum valueComponent
checkAddToSceneHook() -> voidGameObjectprotected
clone() const -> std::unique_ptr< GameObject > overrideSelectorinlinevirtual
cNewComponentStub enum valueComponent
Component(ComponentTypeEnum type, const char *typeName)Componentprotected
componentShowMenu() -> void overrideSelectorvirtual
ComponentTypeEnum enum nameComponent
coolerGetUUID() const -> unsigned intGameObject
destroy() -> voidGameObjectvirtual
destroyed() const -> boolGameObject
endWindow() -> void overrideSelectorinlinevirtual
EngineGameObject
EntityGameObject
for_each(std::function< void(GameObject &)> func) -> voidGameObjectvirtual
for_each(std::function< void(const GameObject &)> func) const -> voidGameObjectvirtual
formattedNameGameObjectmutableprivate
from_json(const json &j, Selector &s) ->voidSelectorfriend
GameObject(std::string typeName, gobj::Type parentType, gobj::Type type)GameObject
GameObject(const GameObject &other)GameObject
GameObject(GameObject &&other) noexceptGameObject
getChildren() const -> std::shared_ptr< std::vector< GameObject * > > overrideComponentprotectedvirtual
getComponentJson() const -> jsonComponentprotected
getEntityParent() const -> Entity *Component
getEnum() -> ComponentTypeEnumSelectorinlinestatic
getFormattedName() const -> const std::string &GameObject
getGameObjectJson() const -> jsonGameObject
getInternalParent() const -> GameObject *GameObject
getKey() const -> Key overrideComponentvirtual
getName() const -> const std::string &GameObject
getNickname() const -> const std::string &GameObject
getObjectType() const -> gobj::TypeGameObject
getParent() const -> GameObject *GameObjectvirtual
getType() const -> ComponentTypeEnumComponentinline
getUUID() const -> gobj::UUIDGameObject
highlight() -> voidSelector
inEngineGameObjectprivate
internalParentGameObjectprivate
isActive() const -> boolGameObject
isDestroyedGameObjectprivate
isType(gobj::Type otherType) const -> boolGameObject
isUUID(gobj::UUID compareUUID) const -> boolGameObject
isValidID(int id) -> boolSelectorvirtual
linkMessages() -> voidSelectorvirtual
load(const Stream &stream) -> void overrideSelectorvirtual
moveDown() -> voidSelector
moveLeft() -> voidSelector
moveRight() -> voidSelector
moveToNewParent(Entity *newParent) const -> voidSelector
moveUp() -> voidSelector
moveWithoutHighlight(Entity *newParent) const -> voidSelector
nameEquals(const std::string &compareString) const -> boolGameObject
nicknameGameObjectprivate
NodeGameObject
onEnterEngine() -> void overrideSelectorvirtual
onRender() -> void overrideSelectorvirtual
onSceneExit(const std::string &sceneName) -> voidGameObjectinlinevirtual
onSceneStart(const std::string &sceneName) -> voidGameObjectinlinevirtual
onUpdate(float dt) -> void overrideSelectorvirtual
operator=(const Selector &) -> Selector &=defaultSelector
operator=(Selector &&other) noexcept -> Selector &=defaultSelector
Component::operator=(const GameObject &other) -> GameObject &GameObject
Component::operator=(GameObject &&other) noexcept -> GameObject &GameObject
parentTo(GameObject *newParent) -> boolGameObjectvirtual
parentTypeGameObjectprivate
pop() const -> std::unique_ptr< Component >Component
receiveDownKeyPressed(const Message *message) -> MessageSelectorvirtual
receiveLeftKeyPressed(const Message *message) -> MessageSelectorvirtual
receiveRightKeyPressed(const Message *message) -> MessageSelectorvirtual
receiveSelectKeyPressed(const Message *message) -> MessageSelectorvirtual
receivesMessages() const -> boolGameObject
receiveUpKeyPressed(const Message *message) -> MessageSelectorvirtual
render() -> voidGameObjectvirtual
renderLayerGameObjectprivate
renders() const -> boolGameObject
save(Stream &stream) const -> void overrideSelectorvirtual
select() -> voidSelector
select(int id) -> voidSelectorvirtual
Selector()Selector
Selector(const Selector &)Selector
Selector(Selector &&other) noexceptSelector
Selector(const char *typeName)Selectorprotected
setActive(bool shouldBeActive) -> voidGameObject
setGameObjectJson(const json &stream) -> voidGameObject
setInternalParent(GameObject *parent) -> boolGameObjectprotected
setNickname(const std::string &newNickname) -> voidGameObject
setShouldReceiveMessages(bool _shouldReceiveMessages) -> voidGameObjectvirtual
setShouldRender(bool _shouldRender) -> voidGameObjectvirtual
setShouldUpdate(bool _shouldUpdate) -> voidGameObjectvirtual
shouldReceiveMessagesGameObjectprivate
shouldRenderGameObjectprivate
shouldUpdateGameObjectprivate
showMenu() -> void overrideComponentvirtual
to_json(json &j, const Selector &s) ->voidSelectorfriend
typeComponentprivate
typeNameGameObjectprivate
undoHighlight() -> voidSelector
update(float dt) -> voidGameObjectvirtual
updates() const -> boolGameObject
uuidGameObjectprivate
~GameObject()GameObjectvirtual
~Selector() override=defaultSelector