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Brunot
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This is the complete list of members for Shader, including all inherited members.
| _name | Shader | private |
| activate() const -> void | Shader | |
| deactivate() const -> void | Shader | |
| fragmentPath | Shader | private |
| from_json(const json &j, Shader &a) ->void | Shader | friend |
| ID() const -> GLuint | Shader | inline |
| load(Stream &stream) -> void | Shader | |
| loadFile(const std::string &vertexFile, const std::string &fragmentFile) -> void | Shader | |
| name() const -> const std::string & | Shader | inline |
| name(const std::string &name) -> void | Shader | inline |
| operator=(const Shader &other) -> Shader & | Shader | |
| operator=(Shader &&other) noexcept -> Shader & | Shader | |
| save(Stream &stream) const -> void | Shader | |
| setCamera() const -> void | Shader | |
| Shader() | Shader | |
| Shader(const std::string &vertexFile, const std::string &fragmentFile) | Shader | |
| Shader(const Shader &other) | Shader | |
| Shader(Shader &&other) noexcept | Shader | |
| shaderID | Shader | private |
| to_json(json &j, const Shader &a) ->void | Shader | friend |
| vertexPath | Shader | private |
| ~Shader() | Shader |