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Shader Member List

This is the complete list of members for Shader, including all inherited members.

_nameShaderprivate
activate() const -> voidShader
deactivate() const -> voidShader
fragmentPathShaderprivate
from_json(const json &j, Shader &a) ->voidShaderfriend
ID() const -> GLuintShaderinline
load(Stream &stream) -> voidShader
loadFile(const std::string &vertexFile, const std::string &fragmentFile) -> voidShader
name() const -> const std::string &Shaderinline
name(const std::string &name) -> voidShaderinline
operator=(const Shader &other) -> Shader &Shader
operator=(Shader &&other) noexcept -> Shader &Shader
save(Stream &stream) const -> voidShader
setCamera() const -> voidShader
Shader()Shader
Shader(const std::string &vertexFile, const std::string &fragmentFile)Shader
Shader(const Shader &other)Shader
Shader(Shader &&other) noexceptShader
shaderIDShaderprivate
to_json(json &j, const Shader &a) ->voidShaderfriend
vertexPathShaderprivate
~Shader()Shader