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gfx::Mesh Member List

This is the complete list of members for gfx::Mesh, including all inherited members.

_namegfx::Meshprivate
activate() const -> voidgfx::Mesh
deactivate() const -> voidgfx::Mesh
decrementFrame() -> voidgfx::Mesh
draw(const Shader &shader, const Texture &texture) const -> voidgfx::Mesh
draw(const Shader &shader) const -> voidgfx::Mesh
framegfx::Meshprivate
from_json(const json &j, Mesh &a) ->voidgfx::Meshfriend
getFrame() const -> unsignedgfx::Mesh
getMaxFrames() const -> unsignedgfx::Mesh
incrementFrame() -> voidgfx::Mesh
load(const Stream &stream) -> voidgfx::Mesh
maxFramesgfx::Meshprivate
Mesh(unsigned tilesWide=1, unsigned tilesHigh=1)gfx::Mesh
Mesh(const Mesh &other)=defaultgfx::Mesh
Mesh(Mesh &&other) noexcept=defaultgfx::Mesh
name() const -> const std::string &gfx::Mesh
operator=(const Mesh &other) -> Mesh &=defaultgfx::Mesh
operator=(Mesh &&other) noexcept -> Mesh &=defaultgfx::Mesh
save(Stream &stream) const -> voidgfx::Mesh
setFrame(unsigned newFrameNum) -> voidgfx::Mesh
setName(const std::string &name) -> voidgfx::Mesh
setObjectCamera(const AffineMatrix &camera) const -> voidgfx::Mesh
setObjectColor(const Vector4D &color) const -> voidgfx::Mesh
setObjectProjection(const AffineMatrix &projection) const -> voidgfx::Mesh
setObjectTransform(const AffineMatrix &transform) const -> voidgfx::Mesh
showMenu() -> voidgfx::Mesh
spriteTilesCountUgfx::Meshprivate
spriteTilesCountVgfx::Meshprivate
to_json(json &j, const Mesh &a) ->voidgfx::Meshfriend
triangleBuffergfx::Meshprivate
uploadMeshToGPU() -> voidgfx::Meshprivate
vaogfx::Meshprivate
vertexBuffergfx::Meshprivate
verticesgfx::Meshprivate
~Mesh()gfx::Mesh