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gfx::Shader Member List

This is the complete list of members for gfx::Shader, including all inherited members.

_namegfx::Shaderprivate
activate() const -> voidgfx::Shader
deactivate() const -> voidgfx::Shader
fragmentPathgfx::Shaderprivate
from_json(const json &j, Shader &a) ->voidgfx::Shaderfriend
ID() const -> GLuintgfx::Shaderinline
load(const Stream &stream) -> voidgfx::Shader
loadFile(const std::string &vertexFile, const std::string &fragmentFile) -> voidgfx::Shader
name() const -> const std::string &gfx::Shaderinline
name(const std::string &name) -> voidgfx::Shaderinline
operator=(const Shader &other) -> Shader &gfx::Shader
operator=(Shader &&other) noexcept -> Shader &gfx::Shader
save(Stream &stream) const -> voidgfx::Shader
setCamera() const -> voidgfx::Shader
Shader()gfx::Shader
Shader(const std::string &vertexFile, const std::string &fragmentFile)gfx::Shader
Shader(const Shader &other)gfx::Shader
Shader(Shader &&other) noexceptgfx::Shader
shaderIDgfx::Shaderprivate
to_json(json &j, const Shader &a) ->voidgfx::Shaderfriend
vertexPathgfx::Shaderprivate
~Shader()gfx::Shader