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Brunot
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This is the complete list of members for sys::AudioSystem, including all inherited members.
| addChild(std::unique_ptr< GameObject > newChild) -> bool | GameObject | virtual |
| AudioSystem() | sys::AudioSystem | |
| AudioSystem(const AudioSystem &other) | sys::AudioSystem | |
| AudioSystem(AudioSystem &&other) noexcept | sys::AudioSystem | |
| calculateFormattedName() const | GameObject | |
| checkAddToSceneHook() -> void | GameObject | protected |
| ChildrenHandeler | GameObject | |
| clone() const -> std::unique_ptr< GameObject > override | sys::AudioSystem | inlinevirtual |
| destroy() -> void | GameObject | virtual |
| destroyed() const -> bool | GameObject | |
| endWindow() -> void override | sys::AudioSystem | inlinevirtual |
| Engine | GameObject | |
| Entity | GameObject | |
| for_each(std::function< void(GameObject &)> func) -> void | GameObject | virtual |
| for_each(std::function< void(const GameObject &)> func) const -> void | GameObject | virtual |
| formattedName | GameObject | mutableprivate |
| GameObject(std::string typeName, gobj::Type parentType, gobj::Type type) | GameObject | |
| GameObject(const GameObject &other) | GameObject | |
| GameObject(GameObject &&other) noexcept | GameObject | |
| getChildren() const -> std::shared_ptr< std::vector< GameObject * > > | GameObject | protectedvirtual |
| getEnum() -> Type | sys::AudioSystem | inlinestatic |
| getFMODSystem() -> FMOD::System * | sys::AudioSystem | inline |
| getFormattedName() const -> const std::string & | GameObject | |
| getGameObjectJson() const -> json | GameObject | protected |
| getInternalParent() const -> GameObject * | GameObject | |
| getKey() const -> Key override | System | virtual |
| getMasterChannelGroup() -> FMOD::ChannelGroup * | sys::AudioSystem | inline |
| getMasterVolume() const -> float | sys::AudioSystem | inline |
| getMusicChannelGroup() -> FMOD::ChannelGroup * | sys::AudioSystem | inline |
| getMusicVolume() const -> float | sys::AudioSystem | inline |
| getName() const -> const std::string & | GameObject | |
| getNickname() const -> const std::string & | GameObject | |
| getObjectType() const -> gobj::Type | GameObject | |
| getOverrideChannelGroup() -> FMOD::ChannelGroup * | sys::AudioSystem | inline |
| getOverrideVolume() const -> float | sys::AudioSystem | inline |
| getParent() const -> GameObject *override | System | virtual |
| getSFXChannelGroup() -> FMOD::ChannelGroup * | sys::AudioSystem | inline |
| getSFXVolume() -> float | sys::AudioSystem | inline |
| getUIChannelGroup() -> FMOD::ChannelGroup * | sys::AudioSystem | inline |
| getUIVolume() const -> float | sys::AudioSystem | inline |
| getUUID() const -> gobj::UUID | GameObject | |
| inEngine | GameObject | private |
| internalParent | GameObject | private |
| isActive() const -> bool | GameObject | |
| isDestroyed | GameObject | private |
| isType(gobj::Type otherType) const -> bool | GameObject | |
| isUUID(gobj::UUID compareUUID) const -> bool | GameObject | |
| linkMessages() -> void | sys::AudioSystem | private |
| load(Stream &stream) -> void override | sys::AudioSystem | virtual |
| masterGroup | sys::AudioSystem | private |
| member | sys::AudioSystem | private |
| musicGroup | sys::AudioSystem | private |
| nameEquals(const std::string &compareString) const -> bool | GameObject | |
| nickname | GameObject | private |
| Node | GameObject | |
| onEnterEngine() -> void | GameObject | inlinevirtual |
| onRender() -> void override | sys::AudioSystem | virtual |
| onUpdate(float dt) -> void override | sys::AudioSystem | virtual |
| operator=(const AudioSystem &other) -> AudioSystem & | sys::AudioSystem | |
| operator=(AudioSystem &&other) noexcept -> AudioSystem & | sys::AudioSystem | |
| System::operator=(const GameObject &other) -> GameObject & | GameObject | |
| System::operator=(GameObject &&other) noexcept -> GameObject & | GameObject | |
| overrideGroup | sys::AudioSystem | private |
| parentTo(GameObject *newParent) -> bool | GameObject | virtual |
| parentType | GameObject | private |
| receiveDecreaseVolume(const Message *message) -> Message | sys::AudioSystem | private |
| receiveIncreaseVolume(const Message *message) -> Message | sys::AudioSystem | private |
| receivePlayAudioMessage(const Message *message) -> Message | sys::AudioSystem | private |
| receivePlayModulatedMessage(const Message *message) -> Message | sys::AudioSystem | private |
| receivesMessages() const -> bool | GameObject | |
| render() -> void | GameObject | virtual |
| renderLayer | GameObject | private |
| renders() const -> bool | GameObject | |
| save(Stream &stream) const -> void override | sys::AudioSystem | virtual |
| setActive(const bool shouldBeActive) -> void | GameObject | |
| setGameObjectJson(const json &stream) -> void | GameObject | protected |
| setInternalParent(GameObject *parent) -> bool | GameObject | protected |
| setMasterPitch(float gain) -> void | sys::AudioSystem | inline |
| setMasterVolume(float volume) -> void | sys::AudioSystem | inline |
| setMusicPitch(float gain) -> void | sys::AudioSystem | inline |
| setMusicVolume(float volume) -> void | sys::AudioSystem | inline |
| setNickname(const std::string &newNickname) -> void | GameObject | |
| setOverridePitch(float gain) -> void | sys::AudioSystem | inline |
| setOverrideVolume(float volume) -> void | sys::AudioSystem | inline |
| setSFXPitch(float gain) -> void | sys::AudioSystem | inline |
| setSFXVolume(float volume) -> void | sys::AudioSystem | inline |
| setShouldReceiveMessages(const bool _shouldReceiveMessages) -> void | GameObject | virtual |
| setShouldRender(const bool _shouldRender) -> void | GameObject | virtual |
| setShouldUpdate(const bool _shouldUpdate) -> void | GameObject | virtual |
| setUIPitch(float gain) -> void | sys::AudioSystem | inline |
| setUIVolume(float volume) -> void | sys::AudioSystem | inline |
| sfxGroup | sys::AudioSystem | private |
| shouldReceiveMessages | GameObject | private |
| shouldRender | GameObject | private |
| shouldUpdate | GameObject | private |
| showMenu() -> void override | System | virtual |
| stopAll() -> void | sys::AudioSystem | |
| System(const std::string &typeName, Type systemType) | System | protected |
| systemShowMenu() -> void override | sys::AudioSystem | virtual |
| Type enum name | System | |
| type | System | private |
| typeName | GameObject | private |
| uiGroup | sys::AudioSystem | private |
| update(float dt) -> void | GameObject | virtual |
| updates() const -> bool | GameObject | |
| uuid | GameObject | private |
| ~AudioSystem() override | sys::AudioSystem | |
| ~GameObject() | GameObject | virtual |