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sys::AudioSystem Member List

This is the complete list of members for sys::AudioSystem, including all inherited members.

addChild(std::unique_ptr< GameObject > newChild) -> boolGameObjectvirtual
AudioSystem()sys::AudioSystem
AudioSystem(const AudioSystem &other)sys::AudioSystem
AudioSystem(AudioSystem &&other) noexceptsys::AudioSystem
calculateFormattedName() constGameObject
checkAddToSceneHook() -> voidGameObjectprotected
ChildrenHandelerGameObject
clone() const -> std::unique_ptr< GameObject > overridesys::AudioSysteminlinevirtual
destroy() -> voidGameObjectvirtual
destroyed() const -> boolGameObject
endWindow() -> void overridesys::AudioSysteminlinevirtual
EngineGameObject
EntityGameObject
for_each(std::function< void(GameObject &)> func) -> voidGameObjectvirtual
for_each(std::function< void(const GameObject &)> func) const -> voidGameObjectvirtual
formattedNameGameObjectmutableprivate
GameObject(std::string typeName, gobj::Type parentType, gobj::Type type)GameObject
GameObject(const GameObject &other)GameObject
GameObject(GameObject &&other) noexceptGameObject
getChildren() const -> std::shared_ptr< std::vector< GameObject * > >GameObjectprotectedvirtual
getEnum() -> Typesys::AudioSysteminlinestatic
getFMODSystem() -> FMOD::System *sys::AudioSysteminline
getFormattedName() const -> const std::string &GameObject
getGameObjectJson() const -> jsonGameObjectprotected
getInternalParent() const -> GameObject *GameObject
getKey() const -> Key overrideSystemvirtual
getMasterChannelGroup() -> FMOD::ChannelGroup *sys::AudioSysteminline
getMasterVolume() const -> floatsys::AudioSysteminline
getMusicChannelGroup() -> FMOD::ChannelGroup *sys::AudioSysteminline
getMusicVolume() const -> floatsys::AudioSysteminline
getName() const -> const std::string &GameObject
getNickname() const -> const std::string &GameObject
getObjectType() const -> gobj::TypeGameObject
getOverrideChannelGroup() -> FMOD::ChannelGroup *sys::AudioSysteminline
getOverrideVolume() const -> floatsys::AudioSysteminline
getParent() const -> GameObject *overrideSystemvirtual
getSFXChannelGroup() -> FMOD::ChannelGroup *sys::AudioSysteminline
getSFXVolume() -> floatsys::AudioSysteminline
getUIChannelGroup() -> FMOD::ChannelGroup *sys::AudioSysteminline
getUIVolume() const -> floatsys::AudioSysteminline
getUUID() const -> gobj::UUIDGameObject
inEngineGameObjectprivate
internalParentGameObjectprivate
isActive() const -> boolGameObject
isDestroyedGameObjectprivate
isType(gobj::Type otherType) const -> boolGameObject
isUUID(gobj::UUID compareUUID) const -> boolGameObject
linkMessages() -> voidsys::AudioSystemprivate
load(Stream &stream) -> void overridesys::AudioSystemvirtual
masterGroupsys::AudioSystemprivate
membersys::AudioSystemprivate
musicGroupsys::AudioSystemprivate
nameEquals(const std::string &compareString) const -> boolGameObject
nicknameGameObjectprivate
NodeGameObject
onEnterEngine() -> voidGameObjectinlinevirtual
onRender() -> void overridesys::AudioSystemvirtual
onUpdate(float dt) -> void overridesys::AudioSystemvirtual
operator=(const AudioSystem &other) -> AudioSystem &sys::AudioSystem
operator=(AudioSystem &&other) noexcept -> AudioSystem &sys::AudioSystem
System::operator=(const GameObject &other) -> GameObject &GameObject
System::operator=(GameObject &&other) noexcept -> GameObject &GameObject
overrideGroupsys::AudioSystemprivate
parentTo(GameObject *newParent) -> boolGameObjectvirtual
parentTypeGameObjectprivate
receiveDecreaseVolume(const Message *message) -> Messagesys::AudioSystemprivate
receiveIncreaseVolume(const Message *message) -> Messagesys::AudioSystemprivate
receivePlayAudioMessage(const Message *message) -> Messagesys::AudioSystemprivate
receivePlayModulatedMessage(const Message *message) -> Messagesys::AudioSystemprivate
receivesMessages() const -> boolGameObject
render() -> voidGameObjectvirtual
renderLayerGameObjectprivate
renders() const -> boolGameObject
save(Stream &stream) const -> void overridesys::AudioSystemvirtual
setActive(const bool shouldBeActive) -> voidGameObject
setGameObjectJson(const json &stream) -> voidGameObjectprotected
setInternalParent(GameObject *parent) -> boolGameObjectprotected
setMasterPitch(float gain) -> voidsys::AudioSysteminline
setMasterVolume(float volume) -> voidsys::AudioSysteminline
setMusicPitch(float gain) -> voidsys::AudioSysteminline
setMusicVolume(float volume) -> voidsys::AudioSysteminline
setNickname(const std::string &newNickname) -> voidGameObject
setOverridePitch(float gain) -> voidsys::AudioSysteminline
setOverrideVolume(float volume) -> voidsys::AudioSysteminline
setSFXPitch(float gain) -> voidsys::AudioSysteminline
setSFXVolume(float volume) -> voidsys::AudioSysteminline
setShouldReceiveMessages(const bool _shouldReceiveMessages) -> voidGameObjectvirtual
setShouldRender(const bool _shouldRender) -> voidGameObjectvirtual
setShouldUpdate(const bool _shouldUpdate) -> voidGameObjectvirtual
setUIPitch(float gain) -> voidsys::AudioSysteminline
setUIVolume(float volume) -> voidsys::AudioSysteminline
sfxGroupsys::AudioSystemprivate
shouldReceiveMessagesGameObjectprivate
shouldRenderGameObjectprivate
shouldUpdateGameObjectprivate
showMenu() -> void overrideSystemvirtual
stopAll() -> voidsys::AudioSystem
System(const std::string &typeName, Type systemType)Systemprotected
systemShowMenu() -> void overridesys::AudioSystemvirtual
Type enum nameSystem
typeSystemprivate
typeNameGameObjectprivate
uiGroupsys::AudioSystemprivate
update(float dt) -> voidGameObjectvirtual
updates() const -> boolGameObject
uuidGameObjectprivate
~AudioSystem() overridesys::AudioSystem
~GameObject()GameObjectvirtual