Brunot
Loading...
Searching...
No Matches
AffineMatrix Member List

This is the complete list of members for AffineMatrix, including all inherited members.

AffineMatrix()=defaultAffineMatrix
AffineMatrix(const AffineMatrix &)=defaultAffineMatrix
AffineMatrix(const Eigen::Matrix4f &)AffineMatrix
AffineMatrix(float x1, float x2, float y1, float y2)AffineMatrix
AffineMatrix(float x1, float x2, float x3, float x4, float y1, float y2, float y3, float y4, float z1, float z2, float z3, float z4, float w1, float w2, float w3, float w4)AffineMatrix
data() const -> const float *AffineMatrix
data() -> float *AffineMatrix
get(int row, int col) -> float &AffineMatrix
get(int row, int col) const -> floatAffineMatrix
identity() -> AffineMatrix &AffineMatrix
matrixAffineMatrixprivate
operator()(int row, int col) -> float &AffineMatrix
operator()(int row, int col) const -> floatAffineMatrix
operator*(const AffineMatrix &Other) const -> AffineMatrixAffineMatrix
operator*(float scalar, const AffineMatrix &matrix) ->AffineMatrixAffineMatrixfriend
operator*(const AffineMatrix &matrix, float scalar) ->AffineMatrixAffineMatrixfriend
operator*(const AffineMatrix &rhs, const Vector4D &lhs) ->Vector4DAffineMatrixfriend
operator*=(const AffineMatrix &Other) -> AffineMatrix &AffineMatrix
operator*=(AffineMatrix &matrix, float scalar) ->AffineMatrix &AffineMatrixfriend
operator*=(Vector4D &rhs, const AffineMatrix &lhs) ->Vector4D &AffineMatrixfriend
operator=(const AffineMatrix &) -> AffineMatrix &=defaultAffineMatrix
rotate(float angle) -> AffineMatrix &AffineMatrix
scale(float s) -> AffineMatrix &AffineMatrix
scale(float x, float y) -> AffineMatrix &AffineMatrix
scale(const Vector4D &vector) -> AffineMatrix &AffineMatrix
translate(float x, float y) -> AffineMatrix &AffineMatrix
translate(const Vector4D &vector) -> AffineMatrix &AffineMatrix
transpose() -> AffineMatrix &AffineMatrix
~AffineMatrix()=defaultAffineMatrix