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Brunot
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This is the complete list of members for Vector4D, including all inherited members.
| bindLuaTypes(sol::state &lua) -> void | Vector4D | static |
| data() const -> const float * | Vector4D | inline |
| data() -> float * | Vector4D | inline |
| from_json(const json &j, Vector4D &v) ->void | Vector4D | friend |
| length() const -> float | Vector4D | |
| operator*(float scalar) const -> Vector4D | Vector4D | |
| operator*(float scalar, const Vector4D &vector4D) ->Vector4D | Vector4D | friend |
| operator*(const AffineMatrix &rhs, const Vector4D &lhs) ->Vector4D | Vector4D | friend |
| operator*(const Vector4D &rhs) const -> float | Vector4D | |
| operator*=(float scalar) -> Vector4D & | Vector4D | |
| operator*=(Vector4D &rhs, const AffineMatrix &lhs) ->Vector4D & | Vector4D | friend |
| operator+(const Vector4D &rhs) const -> Vector4D | Vector4D | |
| operator+=(const Vector4D &rhs) -> Vector4D & | Vector4D | |
| operator-(const Vector4D &rhs) const -> Vector4D | Vector4D | |
| operator-() const -> Vector4D | Vector4D | |
| operator-=(const Vector4D &rhs) -> Vector4D & | Vector4D | |
| operator<(const Vector4D &rhs) const -> bool | Vector4D | |
| operator=(const Eigen::Vector4f &rhs) -> Vector4D & | Vector4D | |
| operator==(const Vector4D &rhs) const -> bool | Vector4D | |
| operator>(const Vector4D &rhs) const -> bool | Vector4D | |
| to_json(json &j, const Vector4D &v) ->void | Vector4D | friend |
| to_string() -> std::string | Vector4D | |
| vector | Vector4D | private |
| Vector4D() | Vector4D | |
| Vector4D(const Eigen::Vector4f &rhs) | Vector4D | |
| Vector4D(float x, float y, float z, float w) | Vector4D | |
| w() const -> const float & | Vector4D | inline |
| w() -> float & | Vector4D | inline |
| w(float w) -> void | Vector4D | inlineprivate |
| x() const -> const float & | Vector4D | inline |
| x() -> float & | Vector4D | inline |
| x(float x) -> void | Vector4D | inlineprivate |
| y() const -> const float & | Vector4D | inline |
| y() -> float & | Vector4D | inline |
| y(float y) -> void | Vector4D | inlineprivate |
| z() const -> const float & | Vector4D | inline |
| z() -> float & | Vector4D | inline |
| z(float z) -> void | Vector4D | inlineprivate |