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Brunot
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This is the complete list of members for gobj::PathBase, including all inherited members.
| appendPathNode(std::shared_ptr< PathNode > nextPath) -> void | gobj::PathNode | |
| base | gobj::PathBase | private |
| begin() -> path_iterator override | gobj::PathBase | virtual |
| begin(path_iterator begin, path_iterator end) -> path_iterator override | gobj::PathBase | virtual |
| begin_ | gobj::PathNode | private |
| end() -> path_iterator override | gobj::PathBase | virtual |
| end(path_iterator begin, path_iterator end) -> path_iterator override | gobj::PathBase | virtual |
| end_ | gobj::PathNode | private |
| GameObject | gobj::PathNode | |
| getBegin() const -> path_iterator | gobj::PathNode | protected |
| getChildren(const GameObject &gobj) -> std::shared_ptr< std::vector< GameObject * > > | gobj::PathNode | static |
| getEnd() const -> path_iterator | gobj::PathNode | protected |
| getNext(GameObject *ptr) -> GameObject *override | gobj::PathBase | virtual |
| isNamed(const GameObject &obj, const std::string &name) -> bool | gobj::PathNode | protectedstatic |
| next | gobj::PathNode | protected |
| PathBase(GameObject &gameObject) | gobj::PathBase | explicit |
| setBegin(const path_iterator &begin) -> void | gobj::PathNode | protected |
| setEnd(const path_iterator &end) -> void | gobj::PathNode | protected |
| ~PathBase() override=default | gobj::PathBase | |
| ~PathNode()=default | gobj::PathNode | virtual |