33#pragma region static_functions
49#pragma region overridden_functions
52 auto init() ->
void override;
53 auto execute() ->
void override;
54 auto end() ->
void override;
57 auto render() const ->
void override;
62#pragma region ChangeSceneAction_functions
68#pragma region member_variables
74#pragma region helper_functions
78#pragma region static_variables
A class that changes a variable over a set duration.
float initialDelay
Definition Action.h:239
float endingDelay
Definition Action.h:240
LoadSceneAction()=default
LoadSceneAction(const LoadSceneAction &)=default
std::string sceneToLoad
Definition LoadSceneAction.h:70
auto end() -> void override
Virtual function that is called once, when an Action is finished executing.
Definition LoadSceneAction.cpp:55
auto init() -> void override
Virtual function that is called once, when the Action is first starting up.
Definition LoadSceneAction.cpp:47
auto execute() -> void override
Virtual function that is called every frame to change a game object.
Definition LoadSceneAction.cpp:51
auto operator=(LoadSceneAction &&other) noexcept -> LoadSceneAction &=default
auto operator=(const LoadSceneAction &) -> LoadSceneAction &=default
~LoadSceneAction() override=default
auto render() const -> void override
Function used to draw things to screen, useful for things such as debug drawing.
Definition LoadSceneAction.cpp:65
LoadSceneAction(LoadSceneAction &&other) noexcept=default
auto ActionShowMenu() -> void override
Displays a window in imgui.
Definition LoadSceneAction.cpp:60