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Brunot
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Files | |
| Action.cpp | |
| A class that changes a variable over a set duration. | |
| Action.h | |
| A class that changes a variable over a set duration. | |
| BroadcastMessageAction.cpp | |
| An action that broadcasts a message once it has finished executing. | |
| BroadcastMessageAction.h | |
| An action that broadcasts a message once it has finished executing. | |
| ChangeColorAction.cpp | |
| An action that changes the color (and alpha) of a sprite. | |
| ChangeColorAction.h | |
| An action that changes the color (and alpha) of a sprite. | |
| ChangeOpacityAction.cpp | |
| An action that changes the opacity of an entity (as compared to ChangeColorAction, which changes the entire color). | |
| ChangeOpacityAction.h | |
| An action that changes the opacity of an entity (as compared to ChangeColorAction, which changes the entire color). | |
| LoadSceneAction.cpp | |
| An action that broadcasts a message once it has finished executing. | |
| LoadSceneAction.h | |
| An action that broadcasts a message once it has finished executing. | |
| MoveEntityAction.cpp | |
| An action that moves an Entity based on its current position. | |
| MoveEntityAction.h | |
| An action that moves an Entity based on its current position. | |
| MoveToPointAction.cpp | |
| An action that moves an object to a specific point in the game world. | |
| MoveToPointAction.h | |
| An action that moves an object to a specific point in the game world. | |
| MoveVerticalAction.cpp | |
| Moves an entity vertically from where it is currently positioned. | |
| MoveVerticalAction.h | |
| Moves an entity vertically from where it is currently positioned. | |
| NewActionStub.cpp | |
| BRIEF. | |
| NewActionStub.h | |
| BRIEF. | |
| SetMessageEnabledAction.cpp | |
| SetMessageEnabledAction.h | |
| Sets receive messages to either disabled or enabled. | |