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| | Action.cpp |
| | A class that changes a variable over a set duration.
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| | Action.h |
| | A class that changes a variable over a set duration.
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| | AddActionToEntityAction.h |
| | Attaches an action to an entity passed into the constructor.
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| | BlockingAction.cpp |
| | Action that does nothing, used solely for blocking.
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| | BlockingAction.h |
| | Action that does nothing, used solely for blocking.
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| | BroadcastMessageAction.cpp |
| | An action that broadcasts a message once it has finished executing.
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| | BroadcastMessageAction.h |
| | An action that broadcasts a message once it has finished executing.
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| | CallFunctionAction.h |
| | Calls a function with void return type passed as parameter.
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| | ChangeColorAction.cpp |
| | An action that changes the color (and alpha) of a sprite.
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| | ChangeColorAction.h |
| | An action that changes the color (and alpha) of a sprite.
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| | ChangeOpacityAction.cpp |
| | An action that changes the opacity of an entity (as compared to ChangeColorAction, which changes the entire color).
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| | ChangeOpacityAction.h |
| | An action that changes the opacity of an entity (as compared to ChangeColorAction, which changes the entire color).
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| | ChangeRotationAction.cpp |
| | An action that changes the rotation of an entity.
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| | ChangeRotationAction.h |
| | An action that changes the rotation of an entity.
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| | ChangeScaleAction.cpp |
| | Changes the scale of an entity over time.
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| | ChangeScaleAction.h |
| | Changes the scale of an entity over time.
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| | ChangeZLayerAction.cpp |
| | Moves an entity's z layer from where it is currently positioned.
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| | ChangeZLayerAction.h |
| | Moves an entity's z layer from where it is currently positioned.
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| | CreateAnimationSequenceAction.h |
| | Calls AnimationSequence to adjust values automatically.
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| | FlashColor.cpp |
| | Quickly changes the color of a sprite, before changing it back to its original color.
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| | FlashColor.h |
| | Quickly changes the color of a sprite, before changing it back to its original color.
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| | FlipCardAction.cpp |
| | Action that shrinks an entity horizontally to zero, before changing its sprite and returning it to its normal scale.
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| | FlipCardAction.h |
| | Action that shrinks an entity horizontally to zero, before changing its sprite and returning it to its normal scale.
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| | LoadSceneAction.cpp |
| | An action that broadcasts a message once it has finished executing.
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| | LoadSceneAction.h |
| | An action that broadcasts a message once it has finished executing.
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| | MoveEntityAction.cpp |
| | An action that moves an Entity based on its current position.
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| | MoveEntityAction.h |
| | An action that moves an Entity based on its current position.
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| | MoveHorizontalAction.cpp |
| | Moves an entity Horizontally from where it is currently positioned.
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| | MoveHorizontalAction.h |
| | Moves an entity Horizontally from where it is currently positioned.
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| | MoveToPointAction.cpp |
| | An action that moves an object to a specific point in the game world.
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| | MoveToPointAction.h |
| | An action that moves an object to a specific point in the game world.
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| | MoveToVerticalPointAction.cpp |
| | Moves an entity to a specific point vertically.
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| | MoveToVerticalPointAction.h |
| | Moves an entity to a specific point vertically.
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| | MoveVerticalAction.cpp |
| | Moves an entity vertically from where it is currently positioned.
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| | MoveVerticalAction.h |
| | Moves an entity vertically from where it is currently positioned.
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| | NewActionStub.cpp |
| | BRIEF.
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| | NewActionStub.h |
| | BRIEF.
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| | PlayAudioAction.cpp |
| | PlayAudioAction.h |
| | ScaleEntityAction.cpp |
| | Scales the entity to a desired amount, based on the original entity's size.
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| | ScaleEntityAction.h |
| | ScaleUpAndDownAction.cpp |
| | Scales up to halfway through the action, then scales down.
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| | ScaleUpAndDownAction.h |
| | Scales up to halfway through the action, then scales down.
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| | SetMessageEnabledAction.cpp |
| | SetMessageEnabledAction.h |
| | Sets receive messages to either disabled or enabled.
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| | SetPositionAction.cpp |
| | An Action that sets an entities position to a specific value.
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| | SetPositionAction.h |
| | An Action that sets an entities position to a specific value.
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