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Actions Directory Reference
Directory dependency graph for Actions:

Files

 
Action.cpp
 A class that changes a variable over a set duration.
 
Action.h
 A class that changes a variable over a set duration.
 
AddActionToEntityAction.h
 Attaches an action to an entity passed into the constructor.
 
BlockingAction.cpp
 Action that does nothing, used solely for blocking.
 
BlockingAction.h
 Action that does nothing, used solely for blocking.
 
BroadcastMessageAction.cpp
 An action that broadcasts a message once it has finished executing.
 
BroadcastMessageAction.h
 An action that broadcasts a message once it has finished executing.
 
CallFunctionAction.h
 Calls a function with void return type passed as parameter.
 
ChangeColorAction.cpp
 An action that changes the color (and alpha) of a sprite.
 
ChangeColorAction.h
 An action that changes the color (and alpha) of a sprite.
 
ChangeOpacityAction.cpp
 An action that changes the opacity of an entity (as compared to ChangeColorAction, which changes the entire color).
 
ChangeOpacityAction.h
 An action that changes the opacity of an entity (as compared to ChangeColorAction, which changes the entire color).
 
ChangeRotationAction.cpp
 An action that changes the rotation of an entity.
 
ChangeRotationAction.h
 An action that changes the rotation of an entity.
 
ChangeScaleAction.cpp
 Changes the scale of an entity over time.
 
ChangeScaleAction.h
 Changes the scale of an entity over time.
 
ChangeZLayerAction.cpp
 Moves an entity's z layer from where it is currently positioned.
 
ChangeZLayerAction.h
 Moves an entity's z layer from where it is currently positioned.
 
CreateAnimationSequenceAction.h
 Calls AnimationSequence to adjust values automatically.
 
FlashColor.cpp
 Quickly changes the color of a sprite, before changing it back to its original color.
 
FlashColor.h
 Quickly changes the color of a sprite, before changing it back to its original color.
 
FlipCardAction.cpp
 Action that shrinks an entity horizontally to zero, before changing its sprite and returning it to its normal scale.
 
FlipCardAction.h
 Action that shrinks an entity horizontally to zero, before changing its sprite and returning it to its normal scale.
 
LoadSceneAction.cpp
 An action that broadcasts a message once it has finished executing.
 
LoadSceneAction.h
 An action that broadcasts a message once it has finished executing.
 
MoveEntityAction.cpp
 An action that moves an Entity based on its current position.
 
MoveEntityAction.h
 An action that moves an Entity based on its current position.
 
MoveHorizontalAction.cpp
 Moves an entity Horizontally from where it is currently positioned.
 
MoveHorizontalAction.h
 Moves an entity Horizontally from where it is currently positioned.
 
MoveToMenuPositionAction.cpp
 Moves an entity to where it should be positioned based on the menu its inside of.
 
MoveToMenuPositionAction.h
 Moves an entity to where it should be positioned based on the menu its inside of.
 
MoveToPointAction.cpp
 An action that moves an object to a specific point in the game world.
 
MoveToPointAction.h
 An action that moves an object to a specific point in the game world.
 
MoveToVerticalPointAction.cpp
 Moves an entity to a specific point vertically.
 
MoveToVerticalPointAction.h
 Moves an entity to a specific point vertically.
 
MoveVerticalAction.cpp
 Moves an entity vertically from where it is currently positioned.
 
MoveVerticalAction.h
 Moves an entity vertically from where it is currently positioned.
 
NewActionStub.cpp
 BRIEF.
 
NewActionStub.h
 BRIEF.
 
PlayAudioAction.cpp
 
PlayAudioAction.h
 
ScaleEntityAction.cpp
 Scales the entity to a desired amount, based on the original entity's size.
 
ScaleEntityAction.h
 
ScaleUpAndDownAction.cpp
 Scales up to halfway through the action, then scales down.
 
ScaleUpAndDownAction.h
 Scales up to halfway through the action, then scales down.
 
SetMessageEnabledAction.cpp
 
SetMessageEnabledAction.h
 Sets receive messages to either disabled or enabled.
 
SetPositionAction.cpp
 An Action that sets an entities position to a specific value.
 
SetPositionAction.h
 An Action that sets an entities position to a specific value.