32#pragma region static_functions
48#pragma region overridden_functions
51 auto init() ->
void override;
52 auto execute() ->
void override;
53 auto end() ->
void override;
56 auto render() const ->
void override;
61#pragma region MoveVerticalAction_functions
67#pragma region member_variables
79#pragma region helper_functions
83#pragma region static_variables
A class that changes a variable over a set duration.
float initialDelay
Definition Action.h:239
float endingDelay
Definition Action.h:240
auto operator=(const MoveVerticalAction &) -> MoveVerticalAction &=default
auto init() -> void override
Virtual function that is called once, when the Action is first starting up.
Definition MoveVerticalAction.cpp:47
MoveVerticalAction()=default
auto operator=(MoveVerticalAction &&other) noexcept -> MoveVerticalAction &=default
~MoveVerticalAction() override=default
float endingHeight
Definition MoveVerticalAction.h:74
MoveVerticalAction(const MoveVerticalAction &)=default
MoveVerticalAction(MoveVerticalAction &&other) noexcept=default
auto execute() -> void override
Virtual function that is called every frame to change a game object.
Definition MoveVerticalAction.cpp:59
float startingHeight
Definition MoveVerticalAction.h:73
auto end() -> void override
Virtual function that is called once, when an Action is finished executing.
Definition MoveVerticalAction.cpp:65
auto render() const -> void override
Function used to draw things to screen, useful for things such as debug drawing.
Definition MoveVerticalAction.cpp:74
auto ActionShowMenu() -> void override
Displays a window in imgui.
Definition MoveVerticalAction.cpp:69
Transform * transform
Definition MoveVerticalAction.h:71