Brunot
Loading...
Searching...
No Matches
SetPositionAction Member List

This is the complete list of members for SetPositionAction, including all inherited members.

Action()=defaultAction
Action(const Action &)=defaultAction
Action(Action &&other) noexcept=defaultAction
Action(std::string name)Action
Action(std::string name, float duration)Action
Action(std::string name, float duration, const th::Bezier &bezierCurve, float initialDelay, float endingDelay)Action
actionNameActionprotected
ActionShowMenu() -> void overrideSetPositionActionvirtual
blockingActionprotected
changingObjectActionprotected
currentTimeActionprivate
curveActionprivate
end() -> void overrideSetPositionActionvirtual
endingDelayActionprivate
execute() -> void overrideSetPositionActionvirtual
getCompletionPercentage() const -> floatAction
getCurve() const -> th::BezierAction
getDuration() const -> floatAction
getEndingDelay() const -> floatAction
getHasEnded() const -> boolAction
getHasExecuted() const -> boolAction
getHasInitialized() const -> boolAction
getInitialDelay() const -> floatAction
getName() -> std::stringAction
getOwner() const -> Entity *Action
getTotalLifetime() const -> floatAction
hasEndedActionprivate
hasExecutedActionprivate
hasInitializedActionprivate
init() -> void overrideSetPositionActionvirtual
initialDelayActionprivate
isBlocking() const -> boolAction
isPaused() const -> boolAction
lerpBasedOnTime(const T &start, const T &end) -> TActioninlineprotected
newPositionSetPositionActionprivate
normalizedTimeActionprivate
operator=(const SetPositionAction &) -> SetPositionAction &=defaultSetPositionAction
operator=(SetPositionAction &&other) noexcept -> SetPositionAction &=defaultSetPositionAction
Action::operator=(const Action &) -> Action &=defaultAction
Action::operator=(Action &&other) noexcept -> Action &=defaultAction
operator==(const Action &other) const -> boolAction
pausedActionprivate
percentageComplete() const -> floatActionprotected
render() const -> void overrideSetPositionActionvirtual
setBlocking(bool newState) -> voidAction
setCurve(const th::Bezier &curve) -> voidAction
setDuration(float duration) -> voidAction
setEndingDelay(float delay) -> voidAction
setInitialDelay(float delay) -> voidAction
setOwner(Entity *newObject) -> voidAction
setPaused(bool newState) -> voidAction
SetPositionAction()=defaultSetPositionAction
SetPositionAction(const SetPositionAction &)=defaultSetPositionAction
SetPositionAction(SetPositionAction &&other) noexcept=defaultSetPositionAction
SetPositionAction(Point2D endingValue)SetPositionAction
SetPositionAction(Point2D endingValue, float duration)SetPositionAction
SetPositionAction(Point2D endingValue, float duration, const th::Bezier &easingFunction, float initialDelay, float endingDelay)SetPositionAction
SetPositionAction(Transform *transformToMoveTo)SetPositionAction
SetPositionAction(Transform *transformToMoveTo, float duration)SetPositionAction
SetPositionAction(Transform *transformToMoveTo, float duration, const th::Bezier &easingFunction, float initialDelay, float endingDelay)SetPositionAction
shouldRemove() const -> boolAction
totalDurationActionprivate
transformSetPositionActionprivate
transformToMoveToSetPositionActionprivate
update(float dt) -> voidAction
~Action()=defaultActionvirtual
~SetPositionAction() override=defaultSetPositionAction