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SetPositionAction Class Reference

An Action that sets an entities position to a specific value. More...

#include <SetPositionAction.h>

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Public Member Functions

 SetPositionAction ()=default
 SetPositionAction (const SetPositionAction &)=default
auto operator= (const SetPositionAction &) -> SetPositionAction &=default
 ~SetPositionAction () override=default
 SetPositionAction (SetPositionAction &&other) noexcept=default
auto operator= (SetPositionAction &&other) noexcept -> SetPositionAction &=default
 SetPositionAction (Point2D endingValue)
 SetPositionAction (Point2D endingValue, float duration)
 SetPositionAction (Point2D endingValue, float duration, const th::Bezier &easingFunction, float initialDelay, float endingDelay)
 SetPositionAction (Transform *transformToMoveTo)
 SetPositionAction (Transform *transformToMoveTo, float duration)
 SetPositionAction (Transform *transformToMoveTo, float duration, const th::Bezier &easingFunction, float initialDelay, float endingDelay)
auto init () -> void override
 Virtual function that is called once, when the Action is first starting up.
auto execute () -> void override
 Virtual function that is called every frame to change a game object.
auto end () -> void override
 Virtual function that is called once, when an Action is finished executing.
auto ActionShowMenu () -> void override
 Displays a window in imgui.
auto render () const -> void override
 Function used to draw things to screen, useful for things such as debug drawing.
Public Member Functions inherited from Action
 Action ()=default
 Action (const Action &)=default
auto operator= (const Action &) -> Action &=default
virtual ~Action ()=default
 Action (Action &&other) noexcept=default
auto operator= (Action &&other) noexcept -> Action &=default
auto operator== (const Action &other) const -> bool
 Action (std::string name)
 Action (std::string name, float duration)
 Action (std::string name, float duration, const th::Bezier &bezierCurve, float initialDelay, float endingDelay)
auto update (float dt) -> void
 Universal update function that handles calling init, update, and end at the right time.
auto shouldRemove () const -> bool
auto getOwner () const -> Entity *
auto setOwner (Entity *newObject) -> void
auto getHasInitialized () const -> bool
auto getHasExecuted () const -> bool
auto getHasEnded () const -> bool
auto isPaused () const -> bool
auto setPaused (bool newState) -> void
auto isBlocking () const -> bool
auto setBlocking (bool newState) -> void
auto setInitialDelay (float delay) -> void
auto getInitialDelay () const -> float
auto setDuration (float duration) -> void
auto getDuration () const -> float
auto setEndingDelay (float delay) -> void
auto getEndingDelay () const -> float
auto getTotalLifetime () const -> float
auto getName () -> std::string
 Function used for displaying info about what an Action does.
auto getCompletionPercentage () const -> float
 Function used to see how much the action has completed.
auto getCurve () const -> th::Bezier
 Function used to see which type of curve an action has.
auto setCurve (const th::Bezier &curve) -> void
 set the curve of the function

Private Attributes

Transformtransform = nullptr
Point2D newPosition
TransformtransformToMoveTo = nullptr

Additional Inherited Members

Protected Member Functions inherited from Action
auto percentageComplete () const -> float
template<typename T>
auto lerpBasedOnTime (const T &start, const T &end) -> T
Protected Attributes inherited from Action
EntitychangingObject = nullptr
std::string actionName = "BaseAction"
bool blocking = false
 If an action is blocking, it stops all actions after it in an ActionList from updating.

Detailed Description

An Action that sets an entities position to a specific value.

@SetPositionAction.h

Constructor & Destructor Documentation

◆ SetPositionAction() [1/9]

SetPositionAction::SetPositionAction ( )
default
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◆ SetPositionAction() [2/9]

SetPositionAction::SetPositionAction ( const SetPositionAction & )
default
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◆ ~SetPositionAction()

SetPositionAction::~SetPositionAction ( )
overridedefault

◆ SetPositionAction() [3/9]

SetPositionAction::SetPositionAction ( SetPositionAction && other)
defaultnoexcept
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◆ SetPositionAction() [4/9]

SetPositionAction::SetPositionAction ( Point2D endingValue)
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◆ SetPositionAction() [5/9]

SetPositionAction::SetPositionAction ( Point2D endingValue,
float duration )
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◆ SetPositionAction() [6/9]

SetPositionAction::SetPositionAction ( Point2D endingValue,
float duration,
const th::Bezier & easingFunction,
float initialDelay,
float endingDelay )
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◆ SetPositionAction() [7/9]

SetPositionAction::SetPositionAction ( Transform * transformToMoveTo)
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◆ SetPositionAction() [8/9]

SetPositionAction::SetPositionAction ( Transform * transformToMoveTo,
float duration )
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◆ SetPositionAction() [9/9]

SetPositionAction::SetPositionAction ( Transform * transformToMoveTo,
float duration,
const th::Bezier & easingFunction,
float initialDelay,
float endingDelay )
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Member Function Documentation

◆ ActionShowMenu()

void SetPositionAction::ActionShowMenu ( ) ->void
overridevirtual

Displays a window in imgui.

Reimplemented from Action.

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◆ end()

auto SetPositionAction::end ( ) ->void
overridevirtual

Virtual function that is called once, when an Action is finished executing.

Reimplemented from Action.

◆ execute()

auto SetPositionAction::execute ( ) ->void
overridevirtual

Virtual function that is called every frame to change a game object.

Reimplemented from Action.

◆ init()

auto SetPositionAction::init ( ) ->void
overridevirtual

Virtual function that is called once, when the Action is first starting up.

Reimplemented from Action.

◆ operator=() [1/2]

auto SetPositionAction::operator= ( const SetPositionAction & ) ->SetPositionAction &=default
default
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◆ operator=() [2/2]

auto SetPositionAction::operator= ( SetPositionAction && other) ->SetPositionAction &=default
defaultnoexcept
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◆ render()

void SetPositionAction::render ( ) const->void
overridevirtual

Function used to draw things to screen, useful for things such as debug drawing.

Todo
: Implement debug draw rendering

Reimplemented from Action.

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Member Data Documentation

◆ newPosition

Point2D SetPositionAction::newPosition
private

◆ transform

Transform* SetPositionAction::transform = nullptr
private

◆ transformToMoveTo

Transform* SetPositionAction::transformToMoveTo = nullptr
private

The documentation for this class was generated from the following files: