#include <VAO.h>
◆ VAO() [1/3]
◆ ~VAO()
◆ VAO() [2/3]
| gfx::VAO::VAO |
( |
const VAO & | other | ) |
|
|
default |
◆ VAO() [3/3]
| gfx::VAO::VAO |
( |
VAO && | other | ) |
|
|
defaultnoexcept |
◆ activate()
| auto gfx::VAO::activate |
( |
| ) |
const->void |
◆ deactivate()
| auto gfx::VAO::deactivate |
( |
| ) |
const->void |
◆ ID()
| auto gfx::VAO::ID |
( |
| ) |
const->GLuint |
|
inline |
◆ operator=() [1/2]
| auto gfx::VAO::operator= |
( |
const VAO & | other | ) |
->VAO &=default |
|
default |
◆ operator=() [2/2]
| auto gfx::VAO::operator= |
( |
VAO && | other | ) |
->VAO &=default |
|
defaultnoexcept |
◆ color
◆ position
◆ textureCoord
| int gfx::VAO::textureCoord |
|
private |
◆ VAOID
The documentation for this class was generated from the following files:
- /home/egrazil/sites/Brunot/The House/source/Graphics/VAO.h
- /home/egrazil/sites/Brunot/The House/source/Graphics/VAO.cpp