Brunot
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Here is a list of all variables with links to the classes they belong to:
- i -
ID :
gfx::IndexBuffer
,
gfx::VertexBuffer
IDsToAdd :
FilteredSelector
imageData :
gfx::Texture
imagePath :
gfx::Texture
importantCards :
CategorizedHand
inBoard :
sys::Table
IndentWidth :
sys::Editor
inEngine :
GameObject
initialDelay :
Action
,
ControllerHoldButton
,
ControllerStick
inputDisabled :
sys::Table
inputEnabled :
sys::Input
inputtingDeviceID :
KeyPressedMessage
internalParent :
GameObject
isDestroyed :
GameObject
,
ParticleBlock
,
ParticleEmitter
isDirty :
FilteredSelector
,
Transform
isDisabled :
FilteredSelector
isFast :
ControllerHoldButton
,
ControllerStick
isImportant :
CardScoredMessage
isLocal :
ChangeRotationAction
isLoopable :
AudioObject
isNull :
Script
isPaused :
AudioObject
isPlaying :
AudioObject
isValid :
sys::Json
isWorldPoint :
MoveToPointAction
isWorldPosition :
MoveToVerticalPointAction
isWorldScale :
ChangeScaleAction
itr :
gobj::Path< Gobj >::iterator
Generated by
1.15.0