#include <CardScoredMessage.h>
◆ CardScoredMessage() [1/3]
| CardScoredMessage::CardScoredMessage |
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const Card * | cardScored, |
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bool | isCardImportant, |
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float | timeToDo, |
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float | normalizedSpeed, |
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float | amountThroughImportantCards = 0.f, |
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float | howManyCardsScored = 0.f ) |
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inline |
◆ CardScoredMessage() [2/3]
◆ CardScoredMessage() [3/3]
◆ ~CardScoredMessage()
| CardScoredMessage::~CardScoredMessage |
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overridedefault |
◆ clone()
| auto CardScoredMessage::clone |
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const->std::unique_ptr< Message > |
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inlineoverridevirtual |
◆ load()
| auto CardScoredMessage::load |
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const Stream & | stream | ) |
->void |
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inlineoverridevirtual |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ save()
| auto CardScoredMessage::save |
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Stream & | stream | ) |
const->void |
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inlineoverridevirtual |
◆ actionLength
| float CardScoredMessage::actionLength = 0.f |
how long this section of the action will take (beginning, wait, or end)
◆ card
| const Card* CardScoredMessage::card = nullptr |
pointer to the card being scored
◆ cardsScored
| float CardScoredMessage::cardsScored = 0.f |
◆ isImportant
| bool CardScoredMessage::isImportant = false |
whether the card contributes to hand
◆ normalizedSpeedup
| float CardScoredMessage::normalizedSpeedup = 0.f |
0 at normal speed, 1 and max speed
◆ ratioThroughImportantCards
| float CardScoredMessage::ratioThroughImportantCards = 0.f |
The documentation for this struct was generated from the following file: