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Brunot
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| auto | saveResources () -> void |
| auto | testInit () -> void |
| auto | testUpdate (float dt) -> void |
| auto | testRender () -> void |
| auto | testExit () -> void |
Variables | |
| static auto | ColorShaderFile = "source/Shaders/Frag/color.frag" |
| static auto | VertexShaderFile = "source/Shaders/Vert/default.vert" |
| static auto | TexShaderFile = "source/Shaders/Frag/texture.frag" |
| static Mesh * | mesh |
| static Shader * | shader |
| static Shader * | texShader |
| static Entity * | testEnt |
| static Entity * | parentEnt |
| static Node * | pNode |
| static Node * | cNode |
| static Texture * | tex |
| auto sprite::saveResources | ( | ) | ->void |
| auto sprite::testExit | ( | ) | ->void |
| auto sprite::testInit | ( | ) | ->void |
| auto sprite::testRender | ( | ) | ->void |
| auto sprite::testUpdate | ( | float | dt | ) | ->void |
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