Brunot
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sprite Namespace Reference

Functions

auto saveResources () -> void
auto testInit () -> void
auto testUpdate (float dt) -> void
auto testRender () -> void
auto testExit () -> void

Variables

static auto ColorShaderFile = "source/Shaders/Frag/color.frag"
static auto VertexShaderFile = "source/Shaders/Vert/default.vert"
static auto TexShaderFile = "source/Shaders/Frag/texture.frag"
static Meshmesh
static Shadershader
static ShadertexShader
static EntitytestEnt
static EntityparentEnt
static NodepNode
static NodecNode
static Texturetex

Function Documentation

◆ saveResources()

auto sprite::saveResources ( ) ->void
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◆ testExit()

auto sprite::testExit ( ) ->void

◆ testInit()

auto sprite::testInit ( ) ->void
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◆ testRender()

auto sprite::testRender ( ) ->void

◆ testUpdate()

auto sprite::testUpdate ( float dt) ->void

Variable Documentation

◆ cNode

Node* sprite::cNode
static

◆ ColorShaderFile

auto sprite::ColorShaderFile = "source/Shaders/Frag/color.frag"
static

◆ mesh

Mesh* sprite::mesh
static

◆ parentEnt

Entity* sprite::parentEnt
static

◆ pNode

Node* sprite::pNode
static

◆ shader

Shader* sprite::shader
static

◆ testEnt

Entity* sprite::testEnt
static

◆ tex

Texture* sprite::tex
static

◆ texShader

Shader* sprite::texShader
static

◆ TexShaderFile

auto sprite::TexShaderFile = "source/Shaders/Frag/texture.frag"
static

◆ VertexShaderFile

auto sprite::VertexShaderFile = "source/Shaders/Vert/default.vert"
static