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SceneState Struct Reference

#include <SceneManager.h>

Public Types

enum  state : char { T = 'T' , F = 'F' , noEffect = 'o' }

Public Attributes

state renders = noEffect
state updates = noEffect
state messages = noEffect

Friends

auto to_json (json &j, const SceneState &p) -> void
auto from_json (const json &j, SceneState &p) -> void

Member Enumeration Documentation

◆ state

enum SceneState::state : char
Enumerator
noEffect 

◆ from_json

auto from_json ( const json & j,
SceneState & p )->void
friend

◆ to_json

auto to_json ( json & j,
const SceneState & p )->void
friend

Member Data Documentation

◆ messages

state SceneState::messages = noEffect

◆ renders

state SceneState::renders = noEffect

◆ updates

state SceneState::updates = noEffect

The documentation for this struct was generated from the following file: