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Brunot
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#include <SceneManager.h>
Public Types | |
| enum | state : char { T = 'T' , F = 'F' , noEffect = 'o' } |
Public Attributes | |
| state | renders = noEffect |
| state | updates = noEffect |
| state | messages = noEffect |
Friends | |
| auto | to_json (json &j, const SceneState &p) -> void |
| auto | from_json (const json &j, SceneState &p) -> void |
| enum SceneState::state : char |
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friend |
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friend |