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Brunot
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The component that belongs to the entity that all entities are children to, inside a scene. More...
#include "Backdrop.h"#include "Transform.h"#include "Framework/Engine.h"#include "Framework/Entity.h"#include "System/opengl.h"Functions | |
| auto | to_json (json &j, const Backdrop &b) ->void |
| auto | from_json (const json &j, Backdrop &b) ->void |
The component that belongs to the entity that all entities are children to, inside a scene.
Is always square to make sure rotation behaves as intended for all children. Is NOT responsible for the visuals at the back of the scene (that is Background s responsibility)