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Brunot
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Files | |
| ActionProxy.cpp | |
| ActionProxy.h | |
| Background.cpp | |
| Brief here my cool brief, background is cool. | |
| Background.h | |
| The component tthat holds the texture behind everything. | |
| Behavior.cpp | |
| Behavior.h | |
| Board.cpp | |
| Component that is responsible for managing the gameplay board, where cards are placed by Players. | |
| Board.h | |
| Component that is responsible for managing the gameplay board, where cards are placed by Players. | |
| Button.cpp | |
| A class that can be "activated" to broadcast a message. | |
| Button.h | |
| A class that can be "activated" to broadcast a message. | |
| Card.cpp | |
| Card.h | |
| The card component that is moved around on the board. | |
| CardBehavior.h | |
| Collider.cpp | |
| Collider that can check if a given point lies within the entity. | |
| Collider.h | |
| Collider that can check if a given point lies within the entity. | |
| ConfirmDestructiveActionScene.cpp | |
| The component in main menu scene used for storing specific scene behaviors. | |
| ConfirmDestructiveActionScene.h | |
| The component in main menu scene used for storing specific scene behaviors. | |
| CreditsScene.cpp | |
| The component for the credits scene for specific scene behaviors. | |
| CreditsScene.h | |
| The component in credits scene used for storing specific scene behaviors. | |
| Deck.cpp | |
| Component that represents a deck of playing cards. | |
| Deck.h | |
| Component that represents a deck of playing cards. | |
| Flags.cpp | |
| Flags.h | |
| HandBehavior.h | |
| MainMenuScene.cpp | |
| The component in main menu scene used for storing specific scene behaviors. | |
| MainMenuScene.h | |
| The component in main menu scene used for storing specific scene behaviors. | |
| MainScene.cpp | |
| The component for the pause scene for specific scene behaviors. | |
| MainScene.h | |
| The component for the pause scene for specific scene behaviors. | |
| Menu.cpp | |
| A menu that organizes its parents' children (in the node) either horizontally or vertically. | |
| Menu.h | |
| A menu that organizes its parents' children (in the node) either horizontally or vertically. | |
| MenuPosition.cpp | |
| Menu Position is a component that simply stores where in a menu an item/entity is. | |
| MenuPosition.h | |
| Menu Position is a component that simply stores where in a menu an item/entity is. | |
| NewComponentStub.cpp | |
| BRIEF. | |
| NewComponentStub.h | |
| BRIEF. | |
| OptionsScene.cpp | |
| The component in main menu scene used for storing specific scene behaviors. | |
| OptionsScene.h | |
| The component in options scene used for storing specific scene behaviors. | |
| PauseScene.cpp | |
| The component for the pause scene for specific scene behaviors. | |
| PauseScene.h | |
| The component in pause scene used for storing specific scene behaviors. | |
| Physics.cpp | |
| Physics.h | |
| Player.cpp | |
| The component responsible for storing information relevant to the player. | |
| Player.h | |
| The component responsible for storing information relevant to the player. | |
| Scene.cpp | |
| Scene.h | |
| Selectable.cpp | |
| Selectable.h | |
| Selector.cpp | |
| An indicator that loops through a parents' nodes children and can "select" them on keypress. | |
| Selector.h | |
| An indicator that loops through a parents' nodes children and can "select" them on keypress. | |
| Splash Screen Scene.cpp | |
| Splash Screen Scene.h | |
| Sprite.cpp | |
| Sprite.h | |
| Table.cpp | |
| The component responsible for facilitating the gameplay. | |
| Table.h | |
| The component responsible for facilitating the gameplay. | |
| Transform.cpp | |
| Transform.h | |
| TutorialScene.cpp | |
| The component for the tutorial scene for specific scene behaviors. | |
| TutorialScene.h | |
| The component in tutorial scene used for storing specific scene behaviors. | |
| WinScreenScene.cpp | |
| Component that handles behavior for the Win Screen. | |
| WinScreenScene.h | |
| Component that handles behavior for the Win Screen. | |