Brunot
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Component Directory Reference
Directory dependency graph for Component:

Files

 
ActionProxy.cpp
 
ActionProxy.h
 
Background.cpp
 Brief here my cool brief, background is cool.
 
Background.h
 The component tthat holds the texture behind everything.
 
Behavior.cpp
 
Behavior.h
 
Board.cpp
 Component that is responsible for managing the gameplay board, where cards are placed by Players.
 
Board.h
 Component that is responsible for managing the gameplay board, where cards are placed by Players.
 
Button.cpp
 A class that can be "activated" to broadcast a message.
 
Button.h
 A class that can be "activated" to broadcast a message.
 
Card.cpp
 
Card.h
 The card component that is moved around on the board.
 
CardBehavior.h
 
Collider.cpp
 Collider that can check if a given point lies within the entity.
 
Collider.h
 Collider that can check if a given point lies within the entity.
 
ConfirmDestructiveActionScene.cpp
 The component in main menu scene used for storing specific scene behaviors.
 
ConfirmDestructiveActionScene.h
 The component in main menu scene used for storing specific scene behaviors.
 
CreditsScene.cpp
 The component for the credits scene for specific scene behaviors.
 
CreditsScene.h
 The component in credits scene used for storing specific scene behaviors.
 
Deck.cpp
 Component that represents a deck of playing cards.
 
Deck.h
 Component that represents a deck of playing cards.
 
Flags.cpp
 
Flags.h
 
HandBehavior.h
 
MainMenuScene.cpp
 The component in main menu scene used for storing specific scene behaviors.
 
MainMenuScene.h
 The component in main menu scene used for storing specific scene behaviors.
 
MainScene.cpp
 The component for the pause scene for specific scene behaviors.
 
MainScene.h
 The component for the pause scene for specific scene behaviors.
 
Menu.cpp
 A menu that organizes its parents' children (in the node) either horizontally or vertically.
 
Menu.h
 A menu that organizes its parents' children (in the node) either horizontally or vertically.
 
MenuPosition.cpp
 Menu Position is a component that simply stores where in a menu an item/entity is.
 
MenuPosition.h
 Menu Position is a component that simply stores where in a menu an item/entity is.
 
NewComponentStub.cpp
 BRIEF.
 
NewComponentStub.h
 BRIEF.
 
OptionsScene.cpp
 The component in main menu scene used for storing specific scene behaviors.
 
OptionsScene.h
 The component in options scene used for storing specific scene behaviors.
 
PauseScene.cpp
 The component for the pause scene for specific scene behaviors.
 
PauseScene.h
 The component in pause scene used for storing specific scene behaviors.
 
Physics.cpp
 
Physics.h
 
Player.cpp
 The component responsible for storing information relevant to the player.
 
Player.h
 The component responsible for storing information relevant to the player.
 
Scene.cpp
 
Scene.h
 
Selectable.cpp
 
Selectable.h
 
Selector.cpp
 An indicator that loops through a parents' nodes children and can "select" them on keypress.
 
Selector.h
 An indicator that loops through a parents' nodes children and can "select" them on keypress.
 
Splash Screen Scene.cpp
 
Splash Screen Scene.h
 
Sprite.cpp
 
Sprite.h
 
Table.cpp
 The component responsible for facilitating the gameplay.
 
Table.h
 The component responsible for facilitating the gameplay.
 
Transform.cpp
 
Transform.h
 
TutorialScene.cpp
 The component for the tutorial scene for specific scene behaviors.
 
TutorialScene.h
 The component in tutorial scene used for storing specific scene behaviors.
 
WinScreenScene.cpp
 Component that handles behavior for the Win Screen.
 
WinScreenScene.h
 Component that handles behavior for the Win Screen.