|
Brunot
|
The component that belongs to the entity that all entities are children to, inside a scene. More...
#include "Framework/Component.h"Go to the source code of this file.
Classes | |
| class | Backdrop |
| The component that belongs to the entity that all entities are children to, inside a scene. More... | |
The component that belongs to the entity that all entities are children to, inside a scene.
Is always square to make sure rotation behaves as intended for all children. Is NOT responsible for the visuals at the back of the scene (that is Background s responsibility)