Brunot
Loading...
Searching...
No Matches
Behavior.h
Go to the documentation of this file.
1// File: Behavior.h
2// Description:
3//
4// Author(s): Bryley Elder (bryley.elder@digipen.edu)
5// 2025 / 09 / 18
6// (C) Digipen 2025
7// ____ __ __ __
8// /\__ _\/\ \ /\ \/\ \
9// \/_/\ \/\ \ \___ __ \ \ \_\ \ ___ __ __ ____ __
10// \ \ \ \ \ _ `\ /'__`\ \ \ _ \ / __`\/\ \/\ \ /',__\ /'__`\
11// \ \ \ \ \ \ \ \/\ __/ \ \ \ \ \/\ \L\ \ \ \_\ \/\__, `\/\ __/
12// \ \_\ \ \_\ \_\ \____\ \ \_\ \_\ \____/\ \____/\/\____/\ \____\
13// \/_/ \/_/\/_/\/____/ \/_/\/_/\/___/ \/___/ \/___/ \/____/
14#pragma once
15
16#include "Framework/Component.h"
17
18class Behavior : public Component
19{
20};
The base class for components, holding all of their shared All components should inherit from this.
Definition Behavior.h:19
Component(ComponentTypeEnum type, const char *typeName)
Definition Component.cpp:72