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Brunot
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Class that detects whenever controllers are plugged in and broadcasts whenever any of them do an input. More...
#include "Controllers.h"#include "Engine.h"#include "System/Logging.h"#include "System/Input.h"#include "System/Messaging.h"#include "System/Editor.h"#include <GLFW/glfw3.h>#include "Utility/ControllerInputs/controllerInputTracker.h"#include "Utility/ControllerInputs/ControllerButton.h"#include "Utility/ControllerInputs/ControllerStick.h"#include "Utility/Messages/KeyPressedMessage.h"Class that detects whenever controllers are plugged in and broadcasts whenever any of them do an input.
Doesn't personally handle knowing when a button should emit a pressed signal. Defers that behavior to ControllerButton s and ControllerStick s