Brunot
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Framework Directory Reference
Directory dependency graph for Framework:

Files

 
Action.h
 
ChildrenHandeler.cpp
 
ChildrenHandeler.h
 The class containing Json implemenation for building components.
 
Component.cpp
 
Component.h
 The base class for components, holding all of their shared All components should inherit from this.
 
Engine.cpp
 The class that holds the top node, and manages the main game loop, as well as startup and shutdown.
 
Engine.h
 The class that holds the top node, and manages the main game loop, as well as startup and shutdown.
 
Entity.cpp
 The class containing all entity elements.
 
Entity.h
 The class containing all entity elements.
 
Factory.cpp
 
Factory.h
 
GameObject.cpp
 
GameObject.h
 the base class for the engine, most things inherit from this.
 
Library.cpp
 
Library.h
 
Node.cpp
 
Node.h
 Manages the heirarchical structure between Systems and Entities.
 
Root.cpp
 
Root.h
 
System.cpp
 
System.h