Brunot
Loading...
Searching...
No Matches
Framework Directory Reference
Directory dependency graph for Framework:

Files

 
ChildrenHandeler.cpp
 
ChildrenHandeler.h
 The class containing Json implemenation for building components.
 
Component.cpp
 
Component.h
 The base class for components, holding all of their shared All components should inherit from this.
 
Controllers.cpp
 Class that detects whenever controllers are plugged in and broadcasts whenever any of them do an input.
 
Controllers.h
 Class that detects whenever controllers are plugged in and broadcasts whenever any of them do an input.
 
Engine.cpp
 The class that holds the top node, and manages the main game loop, as well as startup and shutdown.
 
Engine.h
 The class that holds the top node, and manages the main game loop, as well as startup and shutdown.
 
Entity.cpp
 The class containing all entity elements.
 
Entity.h
 The class containing all entity elements.
 
Factory.cpp
 
Factory.h
 
GameObject.cpp
 
GameObject.h
 the base class for the engine, most things inherit from this.
 
Keys.cpp
 Class that can interact with the keyboard.
 
Keys.h
 Class that can interact with the keyboard.
 
Library.cpp
 
Library.h
 
Mouse.cpp
 Class that tracks mouse position and detects whenever a mouse button is pressed.
 
Mouse.h
 Class that tracks mouse position and detects whenever a mouse button is pressed.
 
Node.cpp
 
Node.h
 Manages the heirarchical structure between Systems and Entities.
 
Root.cpp
 
Root.h
 
System.cpp
 
System.h