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Brunot
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Files | |
| Action.h | |
| ChildrenHandeler.cpp | |
| ChildrenHandeler.h | |
| The class containing Json implemenation for building components. | |
| Component.cpp | |
| Component.h | |
| The base class for components, holding all of their shared All components should inherit from this. | |
| Engine.cpp | |
| The class that holds the top node, and manages the main game loop, as well as startup and shutdown. | |
| Engine.h | |
| The class that holds the top node, and manages the main game loop, as well as startup and shutdown. | |
| Entity.cpp | |
| The class containing all entity elements. | |
| Entity.h | |
| The class containing all entity elements. | |
| Factory.cpp | |
| Factory.h | |
| GameObject.cpp | |
| GameObject.h | |
| the base class for the engine, most things inherit from this. | |
| Library.cpp | |
| Library.h | |
| Node.cpp | |
| Node.h | |
| Manages the heirarchical structure between Systems and Entities. | |
| Root.cpp | |
| Root.h | |
| System.cpp | |
| System.h | |