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Brunot
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#include "Mesh.h"#include <filesystem>#include "System/opengl.h"#include <Eigen/Dense>#include <utility>#include <spdlog/common.h>#include "Shader.h"#include "Texture.h"#include "Utility/Math/AffineMatrix.h"#include "System/Logging.h"#include "Vertex.h"#include "imgui.h"Classes | |
| struct | Vertex |
Functions | |
| auto | to_json (json &j, const Mesh &a) ->void |
| auto | from_json (const json &j, Mesh &a) ->void |