| | public object interface for a particle, to be passed to Particle system and for saving and loading
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| | A container for holding and updating particles that are all the same type.
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| | A container for holding and updating particles that are all the same type.
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| | An object that manages many of a single type of particle.
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| | An object that manages many of a single type of particle.
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| | Creates Particles, based on initial conditions set in the editor, with potential randomness.
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| | Creates Particles, based on initial conditions set in the editor, with potential randomness.
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| | holds and manages textures for use with meshes in sprites
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| | holds and manages textures for use with meshes in sprites
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