Brunot
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Node.h File Reference

Manages the heirarchical structure between Systems and Entities. More...

#include "GameObject.h"
#include "ChildrenHandeler.h"
#include <cassert>
#include "System/Camera.h"
#include "System/Logging.h"
Include dependency graph for Node.h:
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Classes

class  Node
 Manages the heirarchical structure between Systems and Entities. More...

Macros

#define NodeIteratorImplemented   0

Detailed Description

Manages the heirarchical structure between Systems and Entities.

Generally these are abstracted out of sight in the engine.

Authors
Aidan Hartman (aidan.nosp@m..har.nosp@m.tman@.nosp@m.digi.nosp@m.pen.e.nosp@m.du) Pair programming with Bryley
Bryley Elder (bryle.nosp@m.y.el.nosp@m.der@d.nosp@m.igip.nosp@m.en.ed.nosp@m.u) Pair programming with Aidan
Marcelo Escamilla (marce.nosp@m.lo.e.nosp@m.scami.nosp@m.lla@.nosp@m.digip.nosp@m.en.e.nosp@m.du) JSON serialization
Date
2025 / 09 / 16

Macro Definition Documentation

◆ NodeIteratorImplemented

#define NodeIteratorImplemented   0