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Brunot
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Manages the heirarchical structure between Systems and Entities. More...
#include "GameObject.h"#include "ChildrenHandeler.h"#include <cassert>#include "System/Camera.h"#include "System/Logging.h"Go to the source code of this file.
Classes | |
| class | Node |
| Manages the heirarchical structure between Systems and Entities. More... | |
Macros | |
| #define | NodeIteratorImplemented 0 |
Manages the heirarchical structure between Systems and Entities.
Generally these are abstracted out of sight in the engine.
| #define NodeIteratorImplemented 0 |