|
Brunot
|
A container for holding and updating particles that are all the same type. More...
#include "Utility/Math/Vector4D.h"#include <ranges>#include "Framework/Library.h"#include "System/Editor.h"#include "Utility/Math/Bezier.h"Go to the source code of this file.
Classes | |
| class | ParticleBlock |
| A container for holding and updating particles that are all the same type. More... | |
Namespaces | |
| namespace | gfx |
A container for holding and updating particles that are all the same type.
ParticleBlock used and owned by ParticleEmitter, and shared with sys::ParticleManager. Takes in particles as an Array of Structs, and stores them as a Struct of Arrays, for performance