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Brunot
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An object that manages many of a single type of particle. More...
#include "ParticleEmitter.h"#include "Framework/Engine.h"#include "System/Editor.h"#include "System/ParticleManager.h"#include "misc/cpp/imgui_stdlib.h"Functions | |
| auto | to_json (json &j, const ParticleEmitter &n) ->void |
| auto | from_json (const json &j, ParticleEmitter &n) ->void |
An object that manages many of a single type of particle.
It creates them by using a ParticleSpawner, and then sends them to a ParticleBlock, where they are stored and updated
| auto from_json | ( | const json & | j, |
| ParticleEmitter & | n )->void |
| auto to_json | ( | json & | j, |
| const ParticleEmitter & | n )->void |