21#include "Utility/Path/Private/PathNode.h"
iterator type, refers to a GameObject, and holds onto a reference to a PathNode to determine its rang...
Definition PathNode.h:45
namespace for things relating to GameObject, other than GameObject itself
Definition Entity.h:229
auto begin() -> path_iterator override
Definition PathBase.cpp:27
~PathBase() override=default
GameObject * base
Definition PathBase.h:47
auto end() -> path_iterator override
Definition PathBase.cpp:41
PathBase(GameObject &gameObject)
constructor
Definition PathBase.cpp:21
auto getNext(GameObject *ptr) -> GameObject *override
Used by PathNode::path_iterator to increment.
Definition PathBase.cpp:65
internal type for computing Paths
Definition PathNode.h:37
friend GameObject
Definition PathNode.h:38