Brunot
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private Directory Reference
Directory dependency graph for private:

Files

 
PathBase.cpp
 One of the beginnings of a Path, where the Path starts at an arbitrary GameObject.
 
PathBase.h
 One of the beginnings of a Path, where the Path starts at an arbitrary GameObject.
 
PathDir.cpp
 Given a range of GameObjects, generates a range of all of those GameObjects children.
 
PathDir.h
 Given a range of GameObjects, generates a range of all of those GameObjects children.
 
PathFilter.cpp
 Internal PathNode that takes a range of GameObjects on the left, and filters the range to only GameObjects fulfilling a predicate.
 
PathFilter.h
 Internal PathNode that takes a range of GameObjects on the left, and filters the range to only GameObjects fulfilling a predicate.
 
PathName.cpp
 Internal PathNode that takes a range of GameObjects on the left, and filters the range to only GameObjects matching a given name.
 
PathName.h
 Internal PathNode that takes a range of GameObjects on the left, and filters the range to only GameObjects matching a given name.
 
PathNode.cpp
 Base class for a linked list of Path sections, which altogether represent the logic of a Path, and calculate the final range.
 
PathNode.h
 Base class for a linked list of Path sections, which altogether represent the logic of a Path, and calculate the final range.
 
PathRoot.cpp
 Path Node that represents the Root object in the Engine, and provides a starting point for a Path.
 
PathRoot.h
 Path Node that represents the Root object in the Engine, and provides a starting point for a Path.
 
PathUp.cpp
 Internal Path Node that takes a range of GameObjects on the left, and transforms the range into the parent of every GameObject in the range.
 
PathUp.h
 Internal Path Node that takes a range of GameObjects on the left, and transforms the range into the parent of every GameObject in the range.