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| | PathBase.cpp |
| | One of the beginnings of a Path, where the Path starts at an arbitrary GameObject.
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| | PathBase.h |
| | One of the beginnings of a Path, where the Path starts at an arbitrary GameObject.
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| | PathDir.cpp |
| | Given a range of GameObjects, generates a range of all of those GameObjects children.
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| | PathDir.h |
| | Given a range of GameObjects, generates a range of all of those GameObjects children.
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| | PathFilter.cpp |
| | Internal PathNode that takes a range of GameObjects on the left, and filters the range to only GameObjects fulfilling a predicate.
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| | PathFilter.h |
| | Internal PathNode that takes a range of GameObjects on the left, and filters the range to only GameObjects fulfilling a predicate.
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| | PathName.cpp |
| | Internal PathNode that takes a range of GameObjects on the left, and filters the range to only GameObjects matching a given name.
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| | PathName.h |
| | Internal PathNode that takes a range of GameObjects on the left, and filters the range to only GameObjects matching a given name.
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| | PathNode.cpp |
| | Base class for a linked list of Path sections, which altogether represent the logic of a Path, and calculate the final range.
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| | PathNode.h |
| | Base class for a linked list of Path sections, which altogether represent the logic of a Path, and calculate the final range.
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| | PathRoot.cpp |
| | Path Node that represents the Root object in the Engine, and provides a starting point for a Path.
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| | PathRoot.h |
| | Path Node that represents the Root object in the Engine, and provides a starting point for a Path.
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| | PathUp.cpp |
| | Internal Path Node that takes a range of GameObjects on the left, and transforms the range into the parent of every GameObject in the range.
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| | PathUp.h |
| | Internal Path Node that takes a range of GameObjects on the left, and transforms the range into the parent of every GameObject in the range.
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