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Utility Directory Reference
Directory dependency graph for Utility:

Directories

 
ControllerInputs
 
Curve
 
Math
 
Messages
 
Path

Files

 
ALL_COMPONENTS_INCLUDE.h
 a file to include every component you exists in the engine, required if you are using FOR_ALL_COMPONENTS.h's macro
 
AnimationSequence.h
 Holds functions that assist in sequences, whether it's adding actions with calculated delays, or creating a buffer between actions.
 
Any_Serializable.h
 
FOR_ALL_COMPONENTS.h
 A modernized X macro that lets you do something for every component that exists in the engine.
 
GameRules.cpp
 
LuaMacros.h
 a collection of macros for assisting with making lua bindings
 
MemberFunction.cpp
 
MemberFunction.h
 
PublicLambdas.cpp
 
PublicLambdas.h
 A large unordered map that stores a lot of various, general purpose lambdas for game objects to use.
 
StringUtils.cpp
 
StringUtils.h
 utilities for dealing with strings