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Brunot
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Directories | |
| ControllerInputs | |
| Curve | |
| Math | |
| Messages | |
| Path | |
Files | |
| ALL_COMPONENTS_INCLUDE.h | |
| a file to include every component you exists in the engine, required if you are using FOR_ALL_COMPONENTS.h's macro | |
| AnimationSequence.h | |
| Holds functions that assist in sequences, whether it's adding actions with calculated delays, or creating a buffer between actions. | |
| Any_Serializable.h | |
| FOR_ALL_COMPONENTS.h | |
| A modernized X macro that lets you do something for every component that exists in the engine. | |
| GameRules.cpp | |
| LuaMacros.h | |
| a collection of macros for assisting with making lua bindings | |
| MemberFunction.cpp | |
| MemberFunction.h | |
| PublicLambdas.cpp | |
| PublicLambdas.h | |
| A large unordered map that stores a lot of various, general purpose lambdas for game objects to use. | |
| StringUtils.cpp | |
| StringUtils.h | |
| utilities for dealing with strings | |