21#include "Utility/Path/Private/PathNode.h"
iterator type, refers to a GameObject, and holds onto a reference to a PathNode to determine its rang...
Definition PathNode.h:45
namespace for things relating to GameObject, other than GameObject itself
Definition Entity.h:229
auto findNewBegin(path_iterator &begin, const path_iterator &end) -> path_iterator
helper function to find the beginning of our range
Definition PathName.cpp:38
auto end() -> path_iterator override
Definition PathName.cpp:33
auto begin() -> path_iterator override
Definition PathName.cpp:28
auto getNext(GameObject *ptr) -> GameObject *override
Used by PathNode::path_iterator to increment.
Definition PathName.cpp:93
~PathName() override=default
std::string name_
Definition PathName.h:45
PathName(std::string name)
Definition PathName.cpp:22
internal type for computing Paths
Definition PathNode.h:37
friend GameObject
Definition PathNode.h:38