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Brunot
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#include "PlayerJoinScene.h"#include <algorithm>#include "FilteredSelector.h"#include "Actions/ChangeColorAction.h"#include "Actions/ChangeOpacityAction.h"#include "Framework/Engine.h"#include "Framework/Entity.h"#include "System/SceneManager.h"#include "System/Messaging.h"#include "Gameplay/Systems/PlayerTurn.h"#include "Gameplay/Systems/Table.h"#include "System/Input.h"#include "Utility/Messages/KeyPressedMessage.h"Functions | |
| auto | to_json (json &j, const PlayerJoinScene &n) ->void |
| auto | from_json (const json &j, PlayerJoinScene &n) ->void |
Variables | |
| static auto constexpr | NULL_PLAYER_ID = -15 |
| auto from_json | ( | const json & | j, |
| PlayerJoinScene & | n )->void |
| auto to_json | ( | json & | j, |
| const PlayerJoinScene & | n )->void |
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staticconstexpr |