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PublicLambdas.h
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// ____ __ __ __
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// /\__ _\/\ \ /\ \/\ \
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// \/_/\ \/\ \ \___ __ \ \ \_\ \ ___ __ __ ____ __
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// \ \ \ \ \ _ `\ /'__`\ \ \ _ \ / __`\/\ \/\ \ /',__\ /'__`\
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// \ \ \ \ \ \ \ \/\ __/ \ \ \ \ \/\ \L\ \ \ \_\ \/\__, `\/\ __/
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// \ \_\ \ \_\ \_\ \____\ \ \_\ \_\ \____/\ \____/\/\____/\ \____\
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// \/_/ \/_/\/_/\/____/ \/_/\/_/\/___/ \/___/ \/___/ \/____/
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#pragma once
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#include <functional>
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#include <string>
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class
Entity
;
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auto
getButtonLambda
(
const
std::string& lambdaName) -> std::function<void(
Entity
*)>;
getButtonLambda
auto getButtonLambda(const std::string &lambdaName) -> std::function< void(Entity *)>
Goes into an unordered map of lambdas and gets a lambda based on the name of the stored lambdas.
Definition
PublicLambdas.cpp:220
Entity
Definition
Entity.h:33
The House
source
Utility
PublicLambdas.h
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