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PublicLambdas.h File Reference

A large unordered map that stores a lot of various, general purpose lambdas for game objects to use. More...

#include <functional>
#include <string>
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Functions

auto getButtonLambda (const std::string &lambdaName) -> std::function< void(Entity *)>
 Goes into an unordered map of lambdas and gets a lambda based on the name of the stored lambdas.

Detailed Description

A large unordered map that stores a lot of various, general purpose lambdas for game objects to use.

Author
Ori Balashov (ori.b.nosp@m.alas.nosp@m.hov@d.nosp@m.igip.nosp@m.en.ed.nosp@m.u), Marcelo Escamilla (marce.nosp@m.lo.e.nosp@m.scami.nosp@m.lla@.nosp@m.digip.nosp@m.en.e.nosp@m.du)
Date
2026 / 02 / 28
Author
Ori Balashov (ori.b.nosp@m.alas.nosp@m.hov@d.nosp@m.igip.nosp@m.en.ed.nosp@m.u)
Date
2026 / 02 / 28

Function Documentation

◆ getButtonLambda()

auto getButtonLambda ( const std::string & lambdaName) ->std::function< void(Entity *)>

Goes into an unordered map of lambdas and gets a lambda based on the name of the stored lambdas.

Parameters
lambdaNameThe name of the lambda that the user wants to get
Returns
The lambda that the user requested
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