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Brunot
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A large unordered map that stores a lot of various, general purpose lambdas for game objects to use. More...
#include <functional>#include <string>Go to the source code of this file.
Functions | |
| auto | getButtonLambda (const std::string &lambdaName) -> std::function< void(Entity *)> |
| Gets a function from a map that buttons can use for their select, highlight, and undo highlight. | |
A large unordered map that stores a lot of various, general purpose lambdas for game objects to use.
Contains unordered maps that store a lot of various, general purpose lambdas for game objects to use.
| auto getButtonLambda | ( | const std::string & | lambdaName | ) | ->std::function< void(Entity *)> |
Gets a function from a map that buttons can use for their select, highlight, and undo highlight.
| lambdaName | The name of the lambda that the user wants to get |