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Brunot
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Component that holds all the scripts that a entity will have. More...
#include "ScriptHolder.h"#include <ranges>#include <sol/sol.hpp>#include "System/Editor.h"#include "System/ScriptingManager.h"#include "Framework/Entity.h"Functions | |
| auto | to_json (json &j, const ScriptHolder &n) ->void |
| auto | from_json (const json &j, ScriptHolder &n) ->void |
Component that holds all the scripts that a entity will have.
| auto from_json | ( | const json & | j, |
| ScriptHolder & | n )->void |
| auto to_json | ( | json & | j, |
| const ScriptHolder & | n )->void |