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Brunot
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loads a lua file, and constructs an object based on it, then lets it run in the engine like a component, but more dynamically More...
#include "Script.h"#include "System/ScriptingManager.h"#include "Framework/Entity.h"#include "Framework/Component.h"#include "Utility/ALL_COMPONENTS_INCLUDE.h"Macros | |
| #define | LINK_COMPONENT(name, id, ...) |
loads a lua file, and constructs an object based on it, then lets it run in the engine like a component, but more dynamically